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General Usage
With the Multitool installed and configured, our Window should look like this:
At this point, let's get into understanding the features of the Multitool.
This is the core feature of the Multitool. It allows you to unpack the game files, and explore how Larian brought Baldur's Gate 3 to life. You'll have plenty of examples on how to create certain aspects of your mod.
When the Multitool has finished Unpacking the game files, there are still files that can't be worked with directly, with extensions like .lsf
, .lsb
, or .loca
. Fortunately, the Multitool can decompress these files into editable .lsx
and .xml
files.
The Multitool provides a handy file search function for its unpacked files, which requires indexing the Unpacked Files to be effective.
The GameObject Explorer, or GOE for short, is a useful tool that allows for quickly searching through Game Objects and their properties, as well as viewing thier models. It serves a different purpose than the index search, and both are valuable tools for any modder.
One of the more common tasks modders will use the Multitool for is packaging their mods, or unpacking .pak
files from other mods. Both of these functions work similarly to each other.
If you're creating new Spells, Actions, Statuses, Passives, Races, or Classes, chances are, you're going to need to generate a ton of UUIDs and Localization Handles. Multitool makes this extremely easy, by having a built-in generator in the main window.
Padme4000 has created a mini-tutorial on how to use this tool.
Copyright © ShinyHobo 2020-2024
This software is source available, not open source. Redistribution, and modification for private or public use, without express permission from the copyright owner, is prohibited.
Baldur's Gate 3 Modder's Multitool is unofficial fan content, not approved/endorsed by Larian Studios. Portions of the materials used are property of Wizards of the Coast LLC and Larian Studios Games ltd.