Releases: Signatum/SXT
SXT25.2 - 1.1 official release compatibility
Updated inbuilt Firespitter module and MM to official 1.1 release compatible versions.. Though that mightn't work via CKAN.
There's still a number of issues, hatches aren't behaving properly and the truck wheels are broken for now. These will be fixed in next series of patches. As will things like the IVA overlay.
SXT-24 - Overdue Osaul Overhaul
Major:
Overhauled Osual parts. Textures now match Porkjet's style better and fixed the collsion meshes for the parts.
Added ability to tweak deployment state of both Osual cockpit and loading ramp.
Tweaked animation of ramp for more control over deployment state.
Added Mk3-3.75m hollow adaptor.
Added 3.75m Docking Port.
Added 5m fairings and heatshield (re-sizes of stock parts, parameters).
Minor:
Finished updating part names, descriptions and manufacturers.
Fixed nodes for 2.5m Cargo Bay.
Further minor cfg fixes (thanks to Aivoh for pointing them out) - Correct name for ModuleCrossFeed and tabbing out of competitive agent mentality.
Neatening up parts list. Deletion of defunct parts (old float cfgs).
Fixes to heat tolerance for some plane parts.
SXT-23.2
SXT-23.1
Added Electronic Fan (based off Airbus e-Fan).
Added Small folding wing.
Added Jumo 213 style Prop engine (KO-213 "Wolf").
Added IVA for 5m Duna Hab and Clyde.
Added 'Off-set' and 'Long XB-70' style 2.5m to Mk2 adaptor.
Added 2.5m liquid-fuel tanks in similar style to Mk2/3 parts added.
New model and stat tweaks for SXT 0.625m jet engine.
Swapped configs/models for older parts that have been replaced with higher quality versions by Porkjet (e.g. 2.5m turbofan, Mk3 Ramp, Mk0 fuselage, Mk1 passenger cabin). Old craft using those parts should now replace them with the new stock equivalent.
R-2800 prop will now look better when prop switches to blur (no more horrid blade mounts).
Props will have altered stats/fuel requirements based on the presence or absence of FAR to account for different atmospheric properties (x1.8 static thrust without FAR).
NK-12M spin-up time altered to fit real-life start-up better.
NK-12M thrust curve altered. Should perform a bit closer to reality.
RPM support added for Kossak & Entente.
Edits to descriptions, crash-tolerances.
Tweaks to stock aero-parts surface attachment settings.
Fixes to stack node directions.
Changed some part names to fit part order in list better (grouping with similar stock parts).
Mystery Good can now satisfy satellite contracts (Kerbas-ad-astra).
SXT-22.3 'I saw seaplanes on the sea shore'
Adding and updating part descriptions
Fix to Clyde's attachment node
Tweaks and fixes to cargo bays and inflatable crash pads.
SXT-22.1 'I saw seaplanes on the sea shore'
New props, new blur for props, many tweaks to existing ones.
New 1.25m cockpit 'Clyde', new model for Bonny.
Sea-plane floats and fixes for existing inflatable balloons.
FAR tweaks and fixes.
SXT 21 - New prop engines
Engines balanced to KSP 1.0+ values+attributes and given nick-names
New prop engines (Powerful turboprop (NK-12M) and radial engine PW R-2800).
Existing prop engine's efficiency balanced to match real-world fuel consumption (roughly, based off provided values of fuel consumption, converted into kg using gasoline's density and then into Liquid Fuel units) and fuel requirements at maximum throttle per hour flight listed in description
SXT 20.8
SXT Release
Airbrakes updated (not sure about balance here)
Beginning engine rebalances.
Fixing inflatable balloons (1.0 doesn't like the old landing leg module).
8 thrustTransforms on the BA-8.
SXT release
Fix to part disabler Got rid of 375m engine, forgot that I hadn't disabled it before. Moved configs. Depreciated mk3 fuselage breaking force fixes since they were rolled into stock 1.0.