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The Myth 1.2

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@SimonBestia SimonBestia released this 10 Jul 11:34
· 3 commits to main since this release

(Update with a little bit of everything. Changelog might be incomplete)

Changelog:

  • Main changes:

    • tschool.ipb is no longer required. Roof is now loaded by the script. Restore the vanilla file to avoid potential issues
    • Added two more Settings in the source code: PS2 and DebugOn
    • The player should now be teleported back to where they started the mission, instead of the Boys' Dorm
  • Updated Roof Chase section:

    • The bells now play SFX
    • Added a line for Gary when he's throwing bricks
  • Updated Kart Chase section:

    • Potentially fixed an issue where Gary had a slow start. (And changed code behaviour in case it happens anyway to avoid giving the player a huge advantage)
  • Updated Boss Fight section:

    • Jimmy's and Gary's speed will be synchronised when grappling each other to avoid animations looking odd
    • A new Gary is spawned only during the Pre-Second Boss Fight NIS, not before, to make his transformation 0.1% nicer by having his hat re-appearing during the scene!
  • Fixes:

    • Kart Chase Section:
      • Fixed an oversight causing Jimmy's last message during the conversation to not appear
    • Boss Fight Section:
      • Fixed an oversight causing Earnest to not spawn anymore after the RNG picked him the first time
  • Minor adjustments:

    • IDs are now stored in F_SetupVariables() to accommodate for PS2 compatibility
    • Several optimisations have been made, like:
      • Replaced Action Nodes with ones triggering the same animation to reduce the amount of .act files loaded
    • Removed old code that was dead to begin with and didn't work correctly anyway (Like T_GhostsCanGoThroughWalls)
    • Text-related changes
    • Wording in comments