The Myth 1.2
(Update with a little bit of everything. Changelog might be incomplete)
Changelog:
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Main changes:
- tschool.ipb is no longer required. Roof is now loaded by the script. Restore the vanilla file to avoid potential issues
- Added two more Settings in the source code: PS2 and DebugOn
- The player should now be teleported back to where they started the mission, instead of the Boys' Dorm
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Updated Roof Chase section:
- The bells now play SFX
- Added a line for Gary when he's throwing bricks
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Updated Kart Chase section:
- Potentially fixed an issue where Gary had a slow start. (And changed code behaviour in case it happens anyway to avoid giving the player a huge advantage)
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Updated Boss Fight section:
- Jimmy's and Gary's speed will be synchronised when grappling each other to avoid animations looking odd
- A new Gary is spawned only during the Pre-Second Boss Fight NIS, not before, to make his transformation 0.1% nicer by having his hat re-appearing during the scene!
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Fixes:
- Kart Chase Section:
- Fixed an oversight causing Jimmy's last message during the conversation to not appear
- Boss Fight Section:
- Fixed an oversight causing Earnest to not spawn anymore after the RNG picked him the first time
- Kart Chase Section:
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Minor adjustments:
- IDs are now stored in F_SetupVariables() to accommodate for PS2 compatibility
- Several optimisations have been made, like:
- Replaced Action Nodes with ones triggering the same animation to reduce the amount of .act files loaded
- Removed old code that was dead to begin with and didn't work correctly anyway (Like T_GhostsCanGoThroughWalls)
- Text-related changes
- Wording in comments