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Added missing german translations for v0.3 #11

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May 12, 2020
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58 changes: 21 additions & 37 deletions data/obs-kinect/locale/de-DE.ini
Original file line number Diff line number Diff line change
@@ -1,20 +1,17 @@
ObsKinect.NoDevice="No device"
; please translate me ^
ObsKinect.Device="Kinect device"
; please translate me ^
ObsKinect.RefreshDevices="Refresh devices"
; please translate me ^
ObsKinect.NoDevice="Kein Gerät"
ObsKinect.Device="Kinect-Gerät"
ObsKinect.RefreshDevices="Aktualisiere Geräteliste"

ObsKinect.Source="Kinect Stream"
ObsKinect.Source_Color="Lichtfarben"
ObsKinect.Source_Depth="Tiefen/Entfernungen"
ObsKinect.Source_Color="Farbe"
ObsKinect.Source_Depth="Tiefe/Entfernung"
ObsKinect.Source_Infrared="Infrarot"

ObsKinect.DepthDynamic="Dynamische Tiefenwerte (inhaltsbasierend)"
ObsKinect.DepthDynamic="Dynamische Tiefenwerte (inhaltsbasiert)"
ObsKinect.DepthAverage="Durchschnittstiefe (normalisiert)"
ObsKinect.DepthStandardDeviation="Standardabweichung Tiefe"

ObsKinect.InfraredDynamic="Dynamische Infrarotwerte (inhaltsbasierend)"
ObsKinect.InfraredDynamic="Dynamische Infrarotwerte (inhaltsbasiert)"
ObsKinect.InfraredAverage="Durchschn. Infrarotwert (normalisiert)"
ObsKinect.InfraredStandardDeviation="Standardabweichung Infrarotwert"

Expand All @@ -27,37 +24,24 @@ ObsKinect.GreenScreenMinDist="Minimalabstand"
ObsKinect.GreenScreenBlurPassCount="Weichzeichner-Durchgänge"
ObsKinect.GreenScreenType="Filterart"
ObsKinect.GreenScreenType_Body="Körpererkennung"
ObsKinect.GreenScreenType_BodyOrDepth="Body or depth"
; please translate me ^
ObsKinect.GreenScreenType_BodyWithinDepth="Body within depth"
; please translate me ^
ObsKinect.GreenScreenType_Dedicated="KinectSDK background removal"
; please translate me ^
ObsKinect.GreenScreenType_Depth="Tiefenbasierend"
ObsKinect.GreenScreenGpuDepthMapping="GPU für color-to-depth-Berechnung verwenden (nur bei Problemen deaktivieren)"
ObsKinect.GreenScreenType_BodyOrDepth="Körper oder Tiefe"
ObsKinect.GreenScreenType_BodyWithinDepth="Körper in Tiefe"
ObsKinect.GreenScreenType_Dedicated="KinectSDK Hintergrundentfernung"
ObsKinect.GreenScreenType_Depth="Tiefenbasiert"
ObsKinect.GreenScreenGpuDepthMapping="GPU für Farbe-zu-Tiefe-Berechnung verwenden (nur bei Problemen deaktivieren)"
ObsKinect.GreenScreenMaxDirtyDepth="Max. Anzahl an Bildern, um die die Tiefeninformation dem Farbbild hinterher sein darf (reduziert Flackern zu Lasten der Bewegungssynchronisation)"
ObsKinect.GreenScreenDistUnit="mm"

; obs-kinect-sdk10 backend
ObsKinectV1.AutoExposure="Enable auto-exposure"
; please translate me ^
ObsKinectV1.CameraElevation="Camera elevation"
; please translate me ^
ObsKinectV1.Brightness="Brightness"
; please translate me ^
ObsKinectV1.Exposure="Exposure time"
; please translate me ^
ObsKinectV1.FrameInterval="Frame interval"
; please translate me ^
ObsKinectV1.Gain="Gain"
; please translate me ^
ObsKinectV1.AutoExposure="Autom. Belichtung aktivieren"
ObsKinectV1.CameraElevation="Kamerawinkel"
ObsKinectV1.Brightness="Helligkeit"
ObsKinectV1.Exposure="Belichtungszeit"
ObsKinectV1.FrameInterval="Bild-Intervall"
ObsKinectV1.Gain="Verstärkung"

; obs-kinect-sdk20 backend
ObsKinectV2.ServicePriority="Kinect service priority"
; please translate me ^
ObsKinectV2.ServicePriority_High="High"
; please translate me ^
ObsKinectV2.ServicePriority_AboveNormal="Above normal"
; please translate me ^
ObsKinectV2.ServicePriority="Kinect Dienst-Priorität"
ObsKinectV2.ServicePriority_High="Hoch"
ObsKinectV2.ServicePriority_AboveNormal="Höher als normal"
ObsKinectV2.ServicePriority_Normal="Normal"
; please translate me ^