Releases: SkewedAspect/rpgkeeper
v3.3.0-alpha.0
What's Changed
Full Changelog: v3.2.0...v3.3.0-alpha.0
v3.2.0
What's Changed
We've fully migrated to Vue 3, though due to BootstrapVue, we're still using the compatibility mode. There's also been a lot of code changes and build system changes. (We're targeting dropping compatibility mode in v3.3.0.)
Full Changelog: v3.1.0...v3.2.0
v3.2.0-beta.0
What's Changed
We've fully migrated to Vue 3, though due to BootstrapVue, we're still using the compatibility mode. There's also been a lot of code changes and build system changes.
Full Changelog: v3.1.0...v3.2.0-beta.0
v3.1.0
Backend Changes
This release is mainly because Google deprecated yet another login system, so I had to upgrade, yet again. There's a lot that changed under the hood, including a complete conversion to typescript for the backend.
About the only thing missing in this version from what I wanted was a conversion of the front end to typescript and Vue 3. That was delayed by the Bootstrap Vue project's Vue 3 project being put on hold, but as it's finally released, I can work on that.
v3.0.0
We're Back, Baby!
Finally, after far too many years (the pandemic wasn't very kind to my personal projects, it turns out), we have a new production version live!
If you've used the beta version, this is the same version that's been out there for a while, but with the production data converted. Expect some more frequent updates as I get the code and build system wrangled in.
v3.0.0-beta.1
So much has changed to RPGKeeper, that we decided to skip right to v3! Now, to be fair, we were on "v2" in 2015. So, this is really an attempt to cut our losses, and stop being convoluted with the versioning. So here it is, v3.0.0-beta.1
!
Features
- Converted to TypeScript
- Moved EotE and Genesys systems into beta
- Codebase updates
- Lots of bug fixes.
Details
For those of you who want to see very single change, I recommend the following link: