Releases
b8
opZywl
released this
05 Oct 20:14
Added GuiTheme Color
Added FreeLook module
Added ForwardTrack module
Added ClearGlass Mode in NoRender Module
Added GodBridge Pre-rotate functionality (from Nextgen) to Scaffold
Added rounded-rect to blackhotbar
~ Renamed mineblaze(hop/timer) -> intave(hop/timer)
Added delay functionality for AutoArmor - PostInventoryCloseDelay option
Fixed TickBase being movement-detected by anti-cheats
Fixed storageesp wireframe render bug
Added Fucker RenderPos status
Fixed jumpOnUserInput not working properly
Added Discord RPC redirection
~ Refactored Notifications structure better
Fixed verusfly flagging badpacketO
Added Clear Block option in NoRender Module
~ Cleaned up Tower module
Fixed tower rotations, vulcan velocity & scaffold disabler
Added Show Number option - ScoreboardElement
Added FreezeYCamera option to Scaffold
Fixed ForwardTrack not displaying positions correctly in Singleplayer
Added ItemESP ItemTextTag option
~ Improved flagcheck (ghostblock & countertickreset)
Added blockoverlay depth3d option
Fixed gradient shader stuttering (sometimes)
~ Improved tickbase
Added TargetESP Lies, Jello, FDP Mode
Added KeepTabList
Fixed mlg mode settings displaying incorrectly
~ Refactored Theme color default
Fixed realistic rotations
Added blockoverlay modes (box, otherbox, outline)
Added AutoPlay BedWarsHelp option
Fixed nametags not rendering correctly
~ Refactored MainMenu Color view
~ Improved performance for entities in NoRender
Added BedPlates Module
Added NameTags Enchant / Indicator Mode
Fixed smooth arraylist mode sometimes leaving tiny space between modules
~ Improved SimulateShortStop option, fixed InventoryMove breaking rotations
Fixed start status not changing on production environments
~ Removed AutoJump option
Added more block overlay blocks support
Fixed flagcheck ghostblock falses fix
~ Renamed UseStaticRotation to UseOptimizedPitch
Fixed some misalignment in arraylist rect
~ Completion: pt_br, zh_cn, zh_tw. Translate
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