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Issue with custom items from itemsadder #3901
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Show your code and describe exactly what goes wrong |
Everything should be in the mentioned itemsadder issue, but the important parts of the gui are:
|
It seems that ItemType isn't immutable, for example:
will change the lore of the drops. Related: #3779 |
This is actually inteded behaviour, the |
But shouldn't it only change the lore of the item in the current gui? |
Back in the days when Sometime ago when I updated to 2.3 probably I don't remember exactly (and After long time I thought this is fixed but it seems not, with Skript 2.5.3 I have tested a code and my GUI items keep changing when any player open the GUI and the lore applies on the original item.
Why is it intended? there must be a reason ofc |
Also, before I forget, if this is intended and won't be changed would you add a new expression that allows cloning the item instead of editing the original one? like |
We have discussed about it and decided to change the behaviour of the ExprWithLore, so this should be fixed whenever a new release comes out. |
i recommend use SkQuery's GUI needs Skript-mirror or Skript-reflect: open chest with 3 rows named "GUI" to player on inventory click: |
NONONONO!!!! And it seems like this issue has been fixed |
We don't close issues until they are fixed in a public release |
oh sorry |
Description
It seems like Skript changes the lore of an itemsadder item
Steps to Reproduce
|> Install Skript, TuSKe and Itemsadder
|> Create a gui
|> Add a custom item with a lore to that gui
|> Give yourself the itemsadder item that has been used in the GUI
Expected Behavior
Keeping the lore and not changing it
Errors / Screenshots
PluginBugs/Issues-ItemsAdder#821
Server Information
Additional Context
I'm not sure if this belongs into the Skript bug reports or into the TuSKe bug reports - sry If I got it wrong
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