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Explained in the title, nothing to add, there my script :
#Skript ClearLag by Izanagii_
every 15 minutes:
make console execute "clearlag-start"
command /clearlag-start:
permission: *
permission message: &cVous n'avez pas la permission ! trigger: wait 13 minutes send "&cSuppression des entités dans 2 minutes !" to all players wait 1 minutes send "&cSuppression des entités dans 60 secondes !" to all players wait 30 seconds send "&cSuppression des entités dans 30 secondes !" to all players wait 20 seconds send "&cSuppression des entités dans 10 secondes !" to all players wait 10 seconds make console execute "clearlag"command /clearlag [<text>]: permission: * permission message: &cVous n'avez pas la permission !
trigger:
if arg-1is"force":
set {_count} to 0
loop all entities:
if loop-entity isan dropped item:
delete loop-entity
add 1 to {_count}
if loop-entity isan blaze:
delete loop-entity
add 1 to {_count}
if loop-entity isan cave spider:
delete loop-entity
add 1 to {_count}
if loop-entity isan creeper:
delete loop-entity
add 1 to {_count}
if loop-entity isan drowned:
delete loop-entity
add 1 to {_count}
if loop-entity isan enderman:
delete loop-entity
add 1 to {_count}
if loop-entity isan endermite:
delete loop-entity
add 1 to {_count}
if loop-entity isan evoker:
delete loop-entity
add 1 to {_count}
if loop-entity isan stray:
delete loop-entity
add 1 to {_count}
if loop-entity isan vindicator:
delete loop-entity
add 1 to {_count}
if loop-entity isan witch:
delete loop-entity
add 1 to {_count}
if loop-entity isan wither skeleton:
delete loop-entity
add 1 to {_count}
if loop-entity isan skeleton:
delete loop-entity
add 1 to {_count}
if loop-entity isan cow:
delete loop-entity
add 1 to {_count}
if loop-entity isan zombie:
delete loop-entity
add 1 to {_count}
if loop-entity isan zombified piglin:
delete loop-entity
add 1 to {_count}
if loop-entity isan pig:
delete loop-entity
add 1 to {_count}
if loop-entity isan guardian:
delete loop-entity
add 1 to {_count}
if loop-entity isan silverfish:
delete loop-entity
add 1 to {_count}
if loop-entity isan chicken:
delete loop-entity
add 1 to {_count}
if loop-entity isan sheep:
delete loop-entity
add 1 to {_count}
if loop-entity isan magma cube:
delete loop-entity
add 1 to {_count}
if loop-entity isan vex:
delete loop-entity
add 1 to {_count}
if loop-entity isan iron golem:
delete loop-entity
add 1 to {_count}
if loop-entity isan pillager:
delete loop-entity
add 1 to {_count}
if loop-entity isan ravager:
delete loop-entity
add 1 to {_count}
if loop-entity isan salmon:
delete loop-entity
add 1 to {_count}
if loop-entity isan cod:
delete loop-entity
add 1 to {_count}
if loop-entity isan rabbit:
delete loop-entity
add 1 to {_count}
if loop-entity isan squid:
delete loop-entity
add 1 to {_count}
if loop-entity isan glow squid:
delete loop-entity
add 1 to {_count}
if loop-entity isan elder guardian:
delete loop-entity
add 1 to {_count}
broadcast "&7%{_count}% entités ont été supprimées !"
stop
if {voteparty} istrue:
message "&cLe ClearLag ne fonctionne pas durant le Vote Party !"
stop
else:
set {_count} to 0
loop all entities:
if loop-entity isan pillager:
delete loop-entity
add 1 to {_count}
if loop-entity isan ravager:
delete loop-entity
add 1 to {_count}
if loop-entity isan salmon:
delete loop-entity
add 1 to {_count}
if loop-entity isan cod:
delete loop-entity
add 1 to {_count}
if loop-entity isan dropped item:
delete loop-entity
add 1 to {_count}
if loop-entity isan blaze:
delete loop-entity
add 1 to {_count}
if loop-entity isan cave spider:
delete loop-entity
add 1 to {_count}
if loop-entity isan creeper:
delete loop-entity
add 1 to {_count}
if loop-entity isan drowned:
delete loop-entity
add 1 to {_count}
if loop-entity isan enderman:
delete loop-entity
add 1 to {_count}
if loop-entity isan endermite:
delete loop-entity
add 1 to {_count}
if loop-entity isan evoker:
delete loop-entity
add 1 to {_count}
if loop-entity isan stray:
delete loop-entity
add 1 to {_count}
if loop-entity isan vindicator:
delete loop-entity
add 1 to {_count}
if loop-entity isan witch:
delete loop-entity
add 1 to {_count}
if loop-entity isan chicken:
delete loop-entity
add 1 to {_count}
if loop-entity isan wither skeleton:
delete loop-entity
add 1 to {_count}
if loop-entity isan zombie:
delete loop-entity
add 1 to {_count}
if loop-entity isan pig:
delete loop-entity
add 1 to {_count}
if loop-entity isan zombified piglin:
delete loop-entity
add 1 to {_count}
if loop-entity isan guardian:
delete loop-entity
add 1 to {_count}
if loop-entity isan silverfish:
delete loop-entity
add 1 to {_count}
if loop-entity isan cow:
delete loop-entity
add 1 to {_count}
if loop-entity isan magma cube:
delete loop-entity
add 1 to {_count}
if loop-entity isan vex:
delete loop-entity
add 1 to {_count}
if loop-entity isan iron golem:
delete loop-entity
add 1 to {_count}
if loop-entity isan skeleton:
delete loop-entity
add 1 to {_count}
if loop-entity isan sheep:
delete loop-entity
add 1 to {_count}
if loop-entity isan rabbit:
delete loop-entity
add 1 to {_count}
if loop-entity isan squid:
delete loop-entity
add 1 to {_count}
if loop-entity isan glow squid:
delete loop-entity
add 1 to {_count}
if loop-entity isan elder guardian:
delete loop-entity
add 1 to {_count}
broadcast "&7%{_count}% entités ont été supprimées !"
command /test-voteparty:
trigger:
message "%{voteparty}%"
command /test-clearlag [<text>]:
permission: *
permission message: &cVous n'avez pas la permission ! trigger: set {_count} to 0 loop all entities with name: if loop-entity name tag is not set: if loop-entity is an blaze: delete loop-entity add 1 to {_count} send "%{_count}%" to player
Expected Behavior
Check slime also, but not checking....
Steps to Reproduce
Copy paste my script and try with slime into the clearlag
Errors or Screenshots
Once you remove slime section this become good
Other
No response
Agreement
I have read the guidelines above and affirm I am following them with this report.
The text was updated successfully, but these errors were encountered:
Skript/Server Version
Server Version: git-Purpur-1972 (MC: 1.19.4) Skript Version: 2.7.0-beta2 (skriptlang-github) Installed Skript Addons: skript-placeholders v1.5.2 (https://github.com/APickledWalrus/skript-placeholders) SkQuery v4.1.9 Installed dependencies: Vault v1.7.3-b131 WorldGuard v7.0.7+216b061 GriefPrevention v16.18.1
Bug Description
Explained in the title, nothing to add, there my script :
Expected Behavior
Check slime also, but not checking....
Steps to Reproduce
Copy paste my script and try with slime into the clearlag
Errors or Screenshots
Once you remove slime section this become good
Other
No response
Agreement
The text was updated successfully, but these errors were encountered: