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ExprYawPitch: support for entities, better description #5298
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…ar, made code consistent
AyhamAl-Ali
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Dec 30, 2022
AyhamAl-Ali
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Nice PR ⚡ Thanks for it
Co-authored-by: Ayham Al Ali <alali_ayham@yahoo.com>
Co-authored-by: Ayham Al Ali <alali_ayham@yahoo.com>
Co-authored-by: Ayham Al Ali <alali_ayham@yahoo.com>
TheLimeGlass
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Feb 4, 2023
"set pitch of player to 90 # Makes the player look upwards, Paper 1.19+ only", | ||
"add 180 to yaw of target of player # Makes the target look behind him" | ||
}) | ||
@Since("2.0, 2.2-dev28 (vector yaw/pitch), INSERT VERSION (changers)") | ||
public class ExprYawPitch extends SimplePropertyExpression<Object, Number> { |
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Should return Float rather than Number.
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sovdeeth
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Moderocky
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APickledWalrus
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sovdeeth
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TheLimeGlass
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2.9
Targeting a 2.9.X version release
enhancement
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Description
Made the code consistent. Sometimes it would use the Bukkit system, and sometimes the Skript system. Now it only uses Skript's system.A quick overview of the differences between Skript's yaw and pitch system:A yaw of 0 represents the positive x direction. Rotating by a positive number will rotate the yaw counter-clockwise.A pitch of 90 represents the positive y direction. Adding a positive number to the pitch will rotate upwards.Edit (@sovdeeth): I've reverted the yaw/pitch changes to ensure that the yaw/pitch will be the same before and after this PR. This means yaw is the same as Minecraft's, but always positive ( [0, 360) instead of [-180, 180) ) and that pitch is exactly the same as Minecraft.
Target Minecraft Versions: any
Requirements: N/A
Related Issues: N/A