Fix ExprRemainingAir Negative Value Handling #6947
Merged
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Description
This PR aims to fix ExprRemainingAir issues with negative value handling. It is possible for the API to return a negative value (from -1 to -19). This appears to be used for controlling when damage occurs. I have elected to interpret negative values as 0 seconds. Additionally, while it is possible to use any negative values, the behavior is a bit strange and unlikely to be useful. I have also removed the upper limit of 10000 seconds. I was unable to replicate any client or server issues from high values. It seems to count down when in water as expected.
Target Minecraft Versions: any
Requirements: none
Related Issues: