Skip to content

Commit

Permalink
Fix skulls on 1.12
Browse files Browse the repository at this point in the history
  • Loading branch information
bensku committed Jan 20, 2019
1 parent fc886e6 commit 7efad1a
Showing 1 changed file with 6 additions and 5 deletions.
11 changes: 6 additions & 5 deletions decoration.sk
Original file line number Diff line number Diff line change
Expand Up @@ -367,11 +367,12 @@ update aquatic:
orientations before flattening:
minecraft version = 1.12.2 or older
{skull types}:
skeleton (skull|head)¦s = - {SkullType:0}
wither skeleton (skull|head)¦s = - {SkullType:1}
zombie (head|skull)¦s = - {SkullType:2}
player (head|skull)¦s = - {SkullType:3}
creeper (head|skull)¦s = - {SkullType:4}
skeleton (skull|head)¦s = - {Damage:0}
wither skeleton (skull|head)¦s = - {Damage:1}
zombie (head|skull)¦s = - {Damage:2}
player (head|skull)¦s = - {Damage:3}
creeper (head|skull)¦s = - {Damage:4}
dragon (head|skull)¦s = - {Damage:5}
{wall orientations}:
{default} = -
south(ward| facing) = - {Damage:3}
Expand Down

1 comment on commit 7efad1a

@legofreak1999
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This broke it instead of fixed it. 1.12 uses {SkullType:}

Damage is used for setting the skull its wall/floor position

Please sign in to comment.