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Original file line number | Diff line number | Diff line change |
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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public class ActiveOnAwake : MonoBehaviour | ||
{ | ||
public GameObject target; | ||
public bool active = false; | ||
private void Awake() | ||
{ | ||
target.SetActive(active); | ||
} | ||
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} |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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