Releases: Sliperr34/PM_World
Cycle2.0.1 - fixes and balance
Few fixes, added quests to ramining factions and small economy rework
Cycle2.0.0
Finished second cycle, added a new EGO, emotion system, Green Dawn ordeal, HamHamPangPang, few quests and other things
Cycle1.1.1-Fix
New, fixed version of PM-World mod for experimental version
All changes and fixes provided by PetalFoxx!
Changelogs:
Fixes:
- Crash when upgrading skin prophecy with flame feather
- Crash on summoning Ego 9:2
- Crash on some 9:2 skills
- Allied Candles not being counted for 9:2 spells
- Soda research not appearing (the json was misnamed)
- Both research crafts having their options vanish on a single successful research for each category
- Spells from Ego 9:2's spellbooks not registering unless re-equiping the weapon
Tweaks:
- Grammar, flavourtext and descs
- Added the Tet character on all 9:2 spells to represent the risk category
- Reduced the cost of many lab items, as lab steel's cost made all Ego's too expensive until late midgame
- Probably other bits
Additions:
- Emotion vitamin, used to fuel Ego activation, it's both bad and good. Ego activation uses less stamina and moves in exchange. Activating at higher emotion can automatically clad you in the armour and weapon, and even set things on fire. Emotion is gained by anything that'd cause flaring emotions, like being injured or fighting. At higher levels it multiplies moral, whether positive or negative.
Cycle1.1.1/ Stable 0.H
Updated PM_World mod for latest stable version 0.H
This release was brought to you by Nemo!
Thanks Nemo~
Cycle1.1.1
A third zwei misson sometimes spawn a peccatula where it shouldn't - fixed
Updated layout of abandoned lab midsection
Cycle1.1.0 EGO!
Added a 2 EGO equipment and 1 full ego
Details: https://www.reddit.com/r/cataclysmdda/comments/1fmusne/pm_world_mod_update_ego_progression_new_mechanics/
Cycle1.0.1-Fix
Fixed "See_cost" bug
Cycle1.0.1
Mod now fully functional. Added a few quests and ways to earn equipment, weapon and martial battle style of each faction (except LC, they dont have one yet)
Pre release Cycle
!!!Its preview version! Some bugs and unpolished things may occur!!!
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3 martial arts schools (about 10 techniques in each, all unique and have their own strengths and applications)
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12 new materials with their own special properties
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22 wearable items (clothing, armor)
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11 weapons
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4 factions with their bases (Remnants of Lobotomy Corporation, Zwei Association, Rusty Chains, Kurokumo Clan)
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Many NPCs
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6 new enemies (all are types of Peccatulum from Limbus Company)
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Custom graphics (visual style closer to MSXotto++)
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A system of proficiencies, fight and study anomalies\distortions to more successfully fight them and know how to use the materials obtained from them
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4 Abnos
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Little things such as new hairstyles and other appearance changes;
Things that remain to be done:
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Dialogues, shops and missions for NPC
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E.G.O and different levels of it
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Revorked sanity system (Distort, distort, distort)
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Mutation trees