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Frederic Perez
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GPU offloading | ||
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In order to be able to be used on most recent supercomputers :program:`Smilei` has been ported on GPUs. | ||
Although a few key features remain to be implemented such as AM geometry, ionization and PML, the fundamentals of the code are currently accelerated on GPUs | ||
if GPUs are available. | ||
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Initially built to handle complex graphical output and related to rendering and video games, GPUs appeared only relatively recently in the HPC ecosystem. | ||
To support recent supercomputers, :program:`Smilei` has been ported on GPU (graphical processing units). | ||
Initially built to handle complex graphical output and related to rendering and video games, | ||
GPUs appeared only relatively recently in the HPC ecosystem. | ||
Unlike CPUs, GPUs can do much smaller sets of tasks with massive data throughput. | ||
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Currently 7 of the 10 most powerful supercomputers are based on GPU acceleration and everything points to that trend of adding accelerators to continue: The announced exaflopic supercomputers will include GPUs. | ||
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Currently 7 of the 10 most powerful supercomputers are based on GPU acceleration and | ||
the trend seems confirmed at least in the near future: | ||
the announced exaflopic supercomputers will include GPUs. | ||
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* Guideline using GPU: in general it is better to use one patch per GPU to obtain the best performance out of the GPU | ||
* Guideline: in general it is recommended to use one patch per GPU | ||
to obtain the best performance. However, for better memory management, | ||
testing a few patches per GPU is encouraged. | ||
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* Current supported features: | ||
* Currently supported features: | ||
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* Both AMD's GPUs and Nvidia's GPUs are supported | ||
* Cartesian geometry in 2D and in 3D | ||
* Diagnostics: field, probe, scalar, bin, particle tracking | ||
* Diagnostics: Field, Probes, Scalar, ParticleBinning, TrackParticles | ||
* Moving Window. | ||
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* Notable features currently missing: AM geometry, ionization, PML, envelop | ||
* A few key features remain to be implemented (AM geometry, ionization, PML, envelope, | ||
additional physics), but the fundamentals of the code are ported. |
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@@ -14,4 +14,4 @@ provide important advantages. | |
parallelization | ||
SDMD | ||
vectorization | ||
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GPU_offloading |
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