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gles2: custom shaders #901
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Codecov ReportPatch and project coverage have no change.
Additional details and impacted files@@ Coverage Diff @@
## master #901 +/- ##
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Coverage 23.81% 23.81%
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Files 131 131
Lines 20810 20810
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Hits 4955 4955
Misses 15855 15855
Flags with carried forward coverage won't be shown. Click here to find out more. Help us with your feedback. Take ten seconds to tell us how you rate us. Have a feature suggestion? Share it here. ☔ View full report in Codecov by Sentry. |
If our shaders are now nicely combined, would it make sense to move them to |
Sure thing 596c4d0 |
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I really like that approach and the flexibility it introduces 👍
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Adds first-party support for shader-based render elements.
Refactors a few things in the process:
#define
s.debug_flags
TODO: