Skip to content

Latest commit

 

History

History
48 lines (34 loc) · 2.09 KB

README.md

File metadata and controls

48 lines (34 loc) · 2.09 KB

Godot Node2Tile is based on Crocotile 3d where it uses Godot's own editor to create fast levels. 📐

It is recommended to use the editor's grid snap for better vertex editing.

Basic Instructions

Link for YouTube Instructions Video

Nodes:

  • brush Brush: is a Node3D that groups and draws all tiles, in > addition to defining the collision.
  • form BrushForm: A surface with data for a face of the model.
  • vatt VertexAttachment: is an optional node that allows changing the shape’s vertices

demo

Changelogs 🎉

Version 1.5

  • Added UV editor to BrushForm Node.

Version 1.4

  • Fixed bugs.
  • Added Vertex Gizmo.
  • Added an "Add BrushForm" button in the inspector (by Smorty10).
  • Now a "BrushForm" can be drawn with a separate primitive type. image

Version 1.3

  • Fixed surface normals.
  • Added "surface_normal" property to BrushForm Nodes.
  • Added auto-recalculate normals property.
  • Brush nodes can now change their visibility.
  • Fixed error when moving a Brush node.

Version 1.2

  • Added cubic projection UV property to BrushForm Nodes.
  • Added offset attachment to VertexAttachment Nodes. demo1

Version 1.1

  • Fixed problem when a triangle is formed on a single face.
  • Added "override non materials" property to the "Brush" node to replicate the null materials from all "BrushForms".
  • Collision fixed!
  • Supported for Godot 4.2.2!