- Godot was used to create this game.
- Aseprite was used to create the images.
- Bfxr was used to create the sound effects.
- DefleMask was used to create the music.
- Trello was used for brainstorming and planning.
- ShaderV was used for the custom noise-based fog shader.
- Pixel FX Designer was used for a couple collision particle effects.
- Crypto UUID v4.
- Google Analytics.
- The code is published under the MIT license.
- The art assets (files under
assets/images/
,assets/music/
, andassets/sfx/
) are published under the CC0 1.0 Universal license. - This project depends on various pieces of third-party code that are licensed separately. Here is a list of these third-party licenses.