Version 4.3.0
Added support for game version 1.11.0.
- Temporary support for custom Avatar layer changes.
There is a symptom that the avatar is not displayed for a moment immediately after switching scenes, but there is no plan to fix it as it causes other fatal errors when it is handled. - The full path is no longer required for move scripts.
Even if it is written as a full path, it will be read, so there is no need to modify the cfg that has already been set.
If you want to add a new one, enter the script file name including .json. - The right-click menu can be used to turn on/off the automatic profile switching for each scene and specify the corresponding profile.
thanks for nalulululuna about the next two corrections.
- Added audio sync to move script transition processing.
It may be easier to synchronize with collaboration videos etc. than before.
In addition, the move script does not work in the menu scene because it is synchronized with the map play audio.
When moving the move script in the menu scene, change to the old method (ScriptSync Unity) from the right-click menu. - Fixed a bug that the first section of the move script was skipped.
If you use an existing script, you may want to remove the first section.
The script will continue to be fixed, please wait for future updates.