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more fixes
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SoLegendary committed Dec 4, 2024
1 parent ecc029e commit 148a3b0
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43 changes: 29 additions & 14 deletions TODO.txt
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Wave Survival 0.4
-----------------

Bugfixes
--------
[🟡] Fixed enemies sometimes spawning in the ground
[🟡] Enemy units no longer try to attack bridges or pile up near them
[🟡] Deleting a completed building gives a 50% refund (scaled to how damaged it is)
[🟡] Ranged units no longer pile up inside buildings
[❌] Fixed a bug where teams would randomly switch

Quality of Life
---------------
[🟡] Deleting a completed building gives a 50% refund (scaled to how damaged it is)
[🟡] Wave difficulty is advanced on each night regardless of if you cleared the previous wave or not
[🟡] Waves no longer repeat the same faction two nights in a row
[🟡] The spawn warning is now only shown if less than the expected number of units spawned
- If you see one of these warnings, please show me a screenshot of your world
[🟡] Added another debug option:
- /debug-next-night - advances to the next night and wave

[❌] Fixed a bug where teams would randomly switch

Piglin wave changes
-------------------
[🟡] Reduced portal count from 1/2 to 1/3 of wave number but with the same total population each wave
Expand Down Expand Up @@ -50,11 +56,11 @@ Bugfixes
[🟡] Spectators can no longer cancel units from RTS players' building queues
- test in lilypad server?
[🟡] Fixed some units randomly spawning as neutral
[🟡] Can no longer enter enemy garrisons
[] Can no longer enter enemy garrisons
- You can still enter allied garrisons
[🟡] Tall grass and barrier blocks are now ignored by the cursor
[] Tall grass and barrier blocks are now ignored by the cursor
[🟡] Only save resource data if the unit was actively gathering
[🟡] Fix weird pathing over magma
[] Fix weird pathing over magma
- To fix this, there is now a new block identical in texture and function to magma called "Walkable Magma"
- @Mapmakers should replace any regular magma blocks in their maps with this block to improve pathfinding

Expand All @@ -65,25 +71,34 @@ Bugfixes
Quality of Life
---------------

[🟡] Units now attack survival players automatically when idle or attack-moving (except if allied)
[🟡] Reduced volume of the Call To Arms bell when used by villagers
[🟡] Cancelling an unfinished building now shows a resource popup for the refund
[🟡] You can now right-click the build/repair button to have workers auto-repair nearby buildings
[] Units now attack survival players automatically when idle or attack-moving (except if allied)
[] Reduced volume of the Call To Arms bell when used by villagers
[] Cancelling an unfinished building now shows a resource popup for the refund
[] You can now right-click the build/repair button to have workers auto-repair nearby buildings

[❌] /gamerule groundYLevel for mapmakers
- Maybe separate for ghasts and bridges?

Balancing
---------

[✔] Spiders & Poison Spiders: +1 dmg
[✔] Farm growth is no longer random
[🟡] Capitols after the first take twice as long to build
[🟡] All Capitols: +50 wood, +100 ore (starting resources adjusted accordingly)
[🟡] Farm growth is no longer random
[🟡] Pumpkins now take +1s to gather, and give -1 food
[✔] All Capitols: +50 wood, +100 ore (starting resources adjusted accordingly)

Monsters:
[✔] Wardens: +25 food, +10s, +1 pop
[✔] Spiders & Poison Spiders: +1 dmg
[✔] Pumpkins now take +1s to gather, and give -1 food




Languages
---------
NEW:
"buildings.monsters.reignofnether.mausoleum.tooltip3": "Only one capitol can produce workers at any given time.",
"buildings.monsters.reignofnether.central_portal.tooltip2": "Only one capitol can produce workers at any given time.",
"buildings.monsters.reignofnether.town_centre.tooltip2": "Only one capitol can produce workers at any given time.",
"block.reignofnether.walkable_magma_block": "Walkable Magma",
"hud.actionbuttons.reignofnether.build_repair_autocast": "(Right-click to auto-repair)",
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Expand Up @@ -45,7 +45,7 @@ public static FormattedCharSequence getFormattedTime(ResourceCost resCost) {
public static ResourceCost DROWNED = ResourceCost.Unit(75,0,0,18,1);
public static ResourceCost SPIDER = ResourceCost.Unit(90,25,25,25,2);
public static ResourceCost POISON_SPIDER = ResourceCost.Unit(90,25,25,25,2);
public static ResourceCost WARDEN = ResourceCost.Unit(250,0,125,40,4);
public static ResourceCost WARDEN = ResourceCost.Unit(275,0,125,50,5);

public static ResourceCost ZOMBIE_PIGLIN = ResourceCost.Unit(0,0,0,10,1);
public static ResourceCost ZOGLIN = ResourceCost.Unit(0,0,0,10,2);
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6 changes: 3 additions & 3 deletions src/main/resources/assets/reignofnether/lang/en_us.json
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"buildings.monsters.reignofnether.mausoleum": "Mausoleum (Capitol)",
"buildings.monsters.reignofnether.mausoleum.tooltip1": "A tomb of the dead that produces zombie villagers.",
"buildings.monsters.reignofnether.mausoleum.tooltip2": "Distorts time to midnight within a %d block radius.",
"buildings.monsters.reignofnether.mausoleum.tooltip3": "Only one capitol can produce workers any given time.",
"buildings.monsters.reignofnether.mausoleum.tooltip3": "Only one capitol can produce workers at any given time.",
"buildings.monsters.reignofnether.pumpkin_farm": "Pumpkin Farm",
"buildings.monsters.reignofnether.pumpkin_farm.tooltip1": "\uE001 %d + %d per crop planted",
"buildings.monsters.reignofnether.pumpkin_farm.tooltip2": "A pumpkin field that be can harvested to collect food.",
Expand Down Expand Up @@ -244,7 +244,7 @@
"buildings.piglins.reignofnether.blackstone_bridge.tooltip3": "Bridges can be repaired or attacked by anyone.",
"buildings.piglins.reignofnether.central_portal": "Central Portal (Capitol)",
"buildings.piglins.reignofnether.central_portal.tooltip1": "The primary portal to transport piglin grunts from the nether.",
"buildings.piglins.reignofnether.central_portal.tooltip2": "Only one capitol can produce workers any given time.",
"buildings.piglins.reignofnether.central_portal.tooltip2": "Only one capitol can produce workers at any given time.",
"buildings.piglins.reignofnether.flame_sanctuary": "Flame Sanctuary",
"buildings.piglins.reignofnether.flame_sanctuary.tooltip1": "Scorching pillars of lava and brick to keep blazes, ",
"buildings.piglins.reignofnether.flame_sanctuary.tooltip2": "enabling their production at military portals.",
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"buildings.villagers.reignofnether.oak_stockpile.tooltip1": "Storage for units and players to drop off resources",
"buildings.villagers.reignofnether.town_centre": "Town Centre (Capitol)",
"buildings.villagers.reignofnether.town_centre.tooltip1": "A gazebo at the centre of your village that produces villagers.",
"buildings.villagers.reignofnether.town_centre.tooltip2": "Only one capitol can produce workers any given time.",
"buildings.villagers.reignofnether.town_centre.tooltip2": "Only one capitol can produce workers at any given time.",
"buildings.villagers.reignofnether.villager_house": "Villager House",
"buildings.villagers.reignofnether.villager_house.tooltip1": "A simple house that provides population supply.",
"buildings.villagers.reignofnether.watchtower": "Watchtower",
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