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Apollo - ActionScript Entity Framework

What it is

Apollo is an entity/component framework for ActionScript, based on the rather wonderful Artemis for Java.

Instead of building your game objects from class heirarchies, Apollo lets you build them with components and systems.

What it isn't

It's not a replacement for things like Flixel or Flashpunk. They take care of the stuff people see, Apollo does the "behind the scenes".

Thanks

Apollo is based on the Artemis framework by Gamadu, along with improvements made by GemSerk.

Further Reading

Entity systems are a big topic. The following places have lots of information on them:

Want some examples? Here are some open source projects (mostly written with Artemis) that you can learn from:

License

Copyright (c) 2012 Phil Newton

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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An ActionScript (AS3) port of the Artemis framework

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