Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix issue that z is not properly set in some cases when clipping polygon #6955

Merged
merged 1 commit into from
Oct 3, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
11 changes: 9 additions & 2 deletions src/clipper/clipper.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2290,7 +2290,11 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge)

if (horzEdge->OutIdx >= 0 && !IsOpen) //note: may be done multiple times
{
op1 = AddOutPt(horzEdge, e->Curr);
#ifdef CLIPPERLIB_USE_XYZ
if (dir == dLeftToRight) SetZ(e->Curr, *horzEdge, *e);
else SetZ(e->Curr, *e, *horzEdge);
#endif
op1 = AddOutPt(horzEdge, e->Curr);
TEdge* eNextHorz = m_SortedEdges;
while (eNextHorz)
{
Expand Down Expand Up @@ -2614,7 +2618,10 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
{
e->Curr.x() = TopX( *e, topY );
e->Curr.y() = topY;
}
#ifdef CLIPPERLIB_USE_XYZ
e->Curr.z() = topY == e->Top.y() ? e->Top.z() : (topY == e->Bot.y() ? e->Bot.z() : 0);
#endif
}

//When StrictlySimple and 'e' is being touched by another edge, then
//make sure both edges have a vertex here ...
Expand Down