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Releases: SonicMastr/Sonic-Mania-Vita

Sonic Mania Vita 1.1 | Trophies for All!

05 Sep 19:08
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IMPORTANT

Installation instructions in README

If you have already installed Sonic Mania 1.0.2, you do not need to update Game.suprx

Trophy Support

  • The game now features all of the achievements as unlockable trophies from the official game, with an added Platinum Trophy for those of you who want to go all out. All trophy ranks have been adjusted to reflect actual difficulty.

  • In order to use trophies, you will need to install the NpTrpDrm Plugin by Rinnegatamante.

Thanks to Rinnegatamante for the help with getting trophies implemented

Fixes for users using forcedIntegerScaling mode (Recommended)

I have ported the Ultrawide Mania mod that fixes various level bugs that occur when widening the screen. This also fixes the Press Garden boss from soft-locking the level. If you want that, check out the Mods releases: https://github.com/SonicMastr/RSDKv5-Example-Mods/releases

Known Issues:

  • Special stages are still slow. Still too slow. Very, very, veryyyy slow.
  • Not really an issue, but this won't be released with Plus support. This is intentional as an anti-piracy measure, as there is
    no real way to check for ownership. The only way to obtain Plus support is by building this yourself.
    There is a guide here

Sonic Mania Vita 1.0.2 | General Bug Fixes (Upstream gameplay fixes)

17 Sep 00:30
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IMPORTANT

Installation instructions in README

General Bug Fixes

  • Literally anything in upstream so far. This is a maintenance build to make sure it is fully up to date for the sake of gameplay

Fixes for users using forcedIntegerScaling mode (Recommended)

I have ported the Ultrawide Mania mod that fixes various level bugs that occur when widening the screen. This also fixes the Press Garden boss from softlocking the level. If you want that, check out the Mods releases: https://github.com/SonicMastr/RSDKv5-Example-Mods/releases

Known Issues:

  • Special stages are still slow. Still too slow. Very, very, veryyyy slow.
  • Not really an issue, but this won't be released with Plus support. This is intentional as an anti-piracy measure, as there is
    no real way to check for ownership. The only way to obtain Plus support is by building this yourself.
    There is a guide here

Sonic Mania Vita 1.0.1 | The Mods Update

20 Aug 03:59
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IMPORTANT

After installing the VPK, put Game.suprx into your ux0:data/Mania folder or your game will NOT BOOT.

LiveArea Assets by Danhanado

Mods Update

Yep. Now you can install mods, and here's how:

  • Create a ux0:data/Mania/mods folder (case sensitive)
  • In the mods folder, place modconfig.ini
  • Add the mods you want to use to your mods folder like so
    image
  • Inside of each individual mod folder, look for mod.ini
    image
  • Open mod.ini and make sure the line TargetVersion=5 is in the file. If not, add it after Version like so
    image

Enable the Mod Manager (Dev Menu)

RSDKv5-decomp has a built in devmenu that has a mod manager for you to quickly enable and disable your mods.

To enable it, simply add devMenu=y underneath the [Game] section in your Settings.ini.
If you don't have a Settings.ini, download it from below and place it in ux0:data/Mania.

To open the Dev Menu, tap the top left corner of your screen.

Now you can manage all of your mods!

Changes:

  • Added Mod Support (duh)
  • Added Multi-Threaded rendering of 2D scenes (Stable Menus and more stability in normal levels)
  • Fixed: Metal Sonic Boss fight performance issues (Thanks smb123w64gb)
  • Fixed: Not being able to grab onto tails
  • Fixed: PS4 Data.rsdk couldn't load
  • Fixed: Initial load time and load times across the board (Mods may change load time)

Known Issues:

  • There are still various random and non-random crashes. I know some of them are caused by collision calculations since I found one on accident. I'm not an RSDKv5 guy so I'll simply report these to the main team.
  • Special stages are still slow, but better than the last update. We're still looking at ways to optimize them further.
  • Not really an issue, but this won't be released with Plus support. This is intentional as an anti-piracy measure, as there is
    no real way to check for ownership. The only way to obtain Plus support is by building this yourself.
    There is a guide here

WHO IS INTEGERGEORGE802?

HE'S JUST A DEV. PLEASE STOP ASKING ME D:

If you want to change the name, just add username=whatever_you_want under the [Game] section in Settings.ini

That is all for now. Enjoy

Sonic Mania Vita 1.0

16 Aug 10:56
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Sonic Mania PS Vita Port

LiveArea Assets by Danhanado

How to Install:

  • Download and install the VPK
  • Copy your Sonic Mania Data.rsdk file from your Steam, your PS4 or Switch Dumps to ux0:data/Mania
  • Enjoy

Special Integer Scaling Mode:

Thanks to your friend Danhanado, I finally know what you were all talking about with the
Sonic 1, 2, and CD ports when you said scaling was horrible. Now I can't unsee it :)

We spent 4 and a half hours total trying to figure out the best way to impliment true integer scaling and came across this method with a bit of code change.

For forced Integer Scaling Mode (letterbox):

  • Download the Settings.ini file from below and put it in your ux0:data/Mania folder.
  • Change the line forceIntegerScaling=0 to forceIntegerScaling=1
  • Change the line pixWidth=424 to pixWidth=480
  • Change the line maxPixWidth=424 to maxPixWidth=480

Known Issues:

  • Special Stages are very lacking in performance. This is a renderer limitation and cannot be improved without more work from the upstream developers.
  • Grabbing onto Tails results in Sonic instantly falling. This is an upstream issue. Any fix will be merged.
  • Game takes a while to start up, this is so everything else is snappy (No, your Vita is not frozen)
    In the next update this will be removed, as this causes various random crashes. And I actually fixed something else that achieves similar load times
  • Stardust Speedway Bosses are slow. They're basically half 3D stages. No fix for this is considered possible at the moment.