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0.57.1

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@Sparker95 Sparker95 released this 30 Dec 19:52
410c7de

Fixes

  • Related to some units at airfields being always spawned in:
    • Ensured that non-general garrisons (AA and helicopter garrisons) are not reinforced from general garrisons.
    • Reduced anti-air garrison spawn distance to 5km (was 10km before).
    • If you have this issue, campaign restart might be required!
  • Fixed wrong button colors in 'arsenal to vehicle' UI, thanks to @Lazejun
  • Duration of vehicle repair action by AIs increased to 45s (was 10s before).
  • Fixed: friendly recruited units had no radio and no FAKs.

ACE mod (in)compatibility

  • Mission now ships with more overrides for ACE options through cba_settings.sqf:
    • Disabled ACE Advanced Vehicle Damage because it prevents vehicles blowing up (and thus not compatible with how our AI works).
    • Disabled 'ace_noradio_enabled'. By default it was enabled and was muting player.
  • Fixed: many AI unit loadouts had ace_novoice speaker, which was muting them.

Factions

  • Removed tripods from 3CB TNA faction, by @Jasperdoit
  • Added more weapon divesity to the Gendarmerie expansion loadouts, by @Jasperdoit
  • Added ARVN faction from VN DLC, by @Lazejun
  • Replaced civilian vehicles in VN Civilian faction with newly added vehicles in the DLC, by @Lazejun
  • Added V151A1 TOW and Minigun Guntruck to US faction from VN DLC, by @Lazejun