0.34
Pre-release
Pre-release
This is the first update using our automated release system. If there are any glitches please report them, and then bear with us until we can patch them!
We intend for existing saves to be compatible, however you may still run into problems, particularly if you are using non vanilla factions (the templates have changed for some of them). Please report them and we can attempt to fix the save upgrade code.
For the most stable experience it is recommended to start a new campaign.
Features
- Vehicles will auto attach to garrisons
- Vehicle and box contents will be saved
- Player position and load-out will be saved
- Merge arsenals -- just use "Inventory to Arsenal" on another Arsenal
- Officers -- enemy requires an officer at a location to send an attack from it
- Player will get reminders about known enemy actions shortly before they start
- ACRE Support
Improvements
- Notification system refined
- Arrests will turn into shootings if you resist
- Glitching out of being arrested now briefly removes undercover state
- Vehicles become compromised for 10 minutes if you are spotted while not undercover
- Civilian bombers are controllable, and better at deciding on targets
- Save/load speed improved
- Campaign progress displayed -- it is a measure of total instability
- More location information displayed
- Many UI improvements
- Police response improved -- they will come directly to the police station
Factions
- WW2 factions by MatrikSky
- LDF NATO 2017 Factions by Straker27
- CUP TKA by MacTheGoon
- AAF 2010 by Sebastian
- AAF 2020 by Sebastian
Tweaks
- Instability rate changes more slowly
- Arsenal defaults tweaked
- Armor doesn't appear until part way through campaign
- Spawned loot tweaked
- Recruitment rate tweaked -- garrisoned towns recruit 50% more quickly
Fixes
- Many thread crash issues fixed
- Enemy will attempt to retake liberated towns
- No more arrests through walls
- Some arrest exploits fixed