0.35
Pre-release
Pre-release
github-actions
released this
07 Mar 14:00
·
1570 commits
to development
since this release
Features
- Convoys: building supplies, weapons, medical supplies, explosives
- Player AI groups: use action menu or ACE interactions to add AI to your group
- Location construction: enemy will construct their locations over time
Improvements
- Intel UI: independent filtering between map and list
- Build UI: deconstruct objects for some resources
- Build UI: delete empty crates
- Build UI: more items
- More notifications
- Enemy commander will consider historic losses when deciding if an area is worth attacking
Maps
- Malden by Marvis
Factions
- HIDF faction by Sebastian
- Various tweaks and improvements by Sebastian and MatrikSky
Tweaks
- Location capture should be more reliable
- Build prices
- Build resource loot
- External reinforcement rate
- Removed "This area is being watched! Stay on the road!" hint from Undercover
- Progress vs enemy armor
Fixes
- Teleporting garrisons
- Intel visibility for undercover players
- Captured location lost immediately
- Dismount/remounting drivers
- Arsenal to inventory free space incorrect
- Ace interactions with enemy
- More robust allocation of units to enemy actions
- Camp won't be abandoned if garrison is given an order, cargo and statics will be left behind