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@github-actions github-actions released this 26 Apr 11:27
· 1195 commits to development since this release

Features

  • Civilian Factions: these determine the spawning of civilians, their vehicles, player load outs, and arsenal starting gear
  • Settings: various settings exposed in Configure > Addon Options (CBA settings), including AI skill, general difficulty, performance
  • Autosave: automatically save based on a few conditions (configure in Addon Options)
  • Autoload: automatically load the last save when the mission starts (configure in Addon Options)
  • Server suspend: on dedicated server the game will fully suspend when no players are on (toggle in Addon Options)
  • Skip time: a limited set of options to skip time (access in U menu)
  • Idle behavior: units will relax on chairs, in buildings, or at the shooting range when not otherwise busy

Tweaks

  • Improvements in AI attack and defend behavior
  • Civilian militants (in towns) will upgrade their gear automatically, and form groups, depending on the level of instability.
  • Civilian militants will sometimes inform player of local intel (not just locations), e.g. patrols and convoys that are scheduled to travel through the town.
  • Enemy vehicles are locked by default and must be unlocked with an action prior to entering
  • More varied player spawning loadouts, determined by civ factions -- occasionally includes primary weapons
  • Supply convoys will now have scheduled intermediate stops in towns on the way to their destination (check the intel for the schedule)
  • Changed amount of medical items in cargo boxes, NVGs, explosives and grenades are now also added to cargo boxes (if they are present in loadouts of faction)
  • Loading screen tweaks
  • Player respawn at camps no longer requires infantry capacity

Factions

  • 3CB BAF (@Jasperdoit)
  • APD Police (@MatrikSky)
  • CUP AFRF, CUP RUS Police, and CUP USMC (@panda)
  • CUP Civilians (@panda)
  • Gendarmarie Exp Police (Police units from the Gendarmarie Expansion addon) (@panda)
  • German Military and GSG9 factions (@Jasperdoit)
  • Global Mobilization (@panda)
  • RHS BW and Niarms (@Lazejun)
  • RHS-BW Trop (German Armed forces with American Vehicles), and RHS-BW-Niarms Trop (@Lazejun)
  • Updates for night combat (@Sebastian)
  • Vanilla LDF faction (@MatrikSky)
  • WW2 Civilians (@MatrikSky)
  • WW2 factions reworked to have fully custom loadouts (@MatrikSky)
  • WW2 Red Army and WW2 NKWD Police (@MatrikSky)

Fixes

  • Build rate can now be completely zeroed stopping constructions from degrading
  • Fixed error which made bots discover locations without seeing them, based on memory of vehicles spotted earlier
  • Fixed wrong infantry capacity numbers of large tents
  • Garrison and location objects are now processed unscheduled, should help with too long response time of various player actions (recruiting, claiming a location, building a camp, etc)
  • Large cargo crates are removed from police stations
  • meta.cpp file added, should resolve issues with connecting to server through launcher
  • Officers no longer assigned to locations other than outposts/bases/airfields
  • Various arsenal fixes from @jeroen Not

Map

  • Altis: overhaul to military locations: defenses added, patrol routes improved
  • Altis: small village Sfaka added to peninsula below Therisa
  • Added Beketov, Staszow and gm_weferlingen_summer (@panda)
  • Added Tembelan (@MatrikSky)