0.38
github-actions
released this
26 Apr 11:27
·
1195 commits
to development
since this release
Features
- Civilian Factions: these determine the spawning of civilians, their vehicles, player load outs, and arsenal starting gear
- Settings: various settings exposed in Configure > Addon Options (CBA settings), including AI skill, general difficulty, performance
- Autosave: automatically save based on a few conditions (configure in Addon Options)
- Autoload: automatically load the last save when the mission starts (configure in Addon Options)
- Server suspend: on dedicated server the game will fully suspend when no players are on (toggle in Addon Options)
- Skip time: a limited set of options to skip time (access in U menu)
- Idle behavior: units will relax on chairs, in buildings, or at the shooting range when not otherwise busy
Tweaks
- Improvements in AI attack and defend behavior
- Civilian militants (in towns) will upgrade their gear automatically, and form groups, depending on the level of instability.
- Civilian militants will sometimes inform player of local intel (not just locations), e.g. patrols and convoys that are scheduled to travel through the town.
- Enemy vehicles are locked by default and must be unlocked with an action prior to entering
- More varied player spawning loadouts, determined by civ factions -- occasionally includes primary weapons
- Supply convoys will now have scheduled intermediate stops in towns on the way to their destination (check the intel for the schedule)
- Changed amount of medical items in cargo boxes, NVGs, explosives and grenades are now also added to cargo boxes (if they are present in loadouts of faction)
- Loading screen tweaks
- Player respawn at camps no longer requires infantry capacity
Factions
- 3CB BAF (@Jasperdoit)
- APD Police (@MatrikSky)
- CUP AFRF, CUP RUS Police, and CUP USMC (@panda)
- CUP Civilians (@panda)
- Gendarmarie Exp Police (Police units from the Gendarmarie Expansion addon) (@panda)
- German Military and GSG9 factions (@Jasperdoit)
- Global Mobilization (@panda)
- RHS BW and Niarms (@Lazejun)
- RHS-BW Trop (German Armed forces with American Vehicles), and RHS-BW-Niarms Trop (@Lazejun)
- Updates for night combat (@Sebastian)
- Vanilla LDF faction (@MatrikSky)
- WW2 Civilians (@MatrikSky)
- WW2 factions reworked to have fully custom loadouts (@MatrikSky)
- WW2 Red Army and WW2 NKWD Police (@MatrikSky)
Fixes
- Build rate can now be completely zeroed stopping constructions from degrading
- Fixed error which made bots discover locations without seeing them, based on memory of vehicles spotted earlier
- Fixed wrong infantry capacity numbers of large tents
- Garrison and location objects are now processed unscheduled, should help with too long response time of various player actions (recruiting, claiming a location, building a camp, etc)
- Large cargo crates are removed from police stations
- meta.cpp file added, should resolve issues with connecting to server through launcher
- Officers no longer assigned to locations other than outposts/bases/airfields
- Various arsenal fixes from @jeroen Not
Map
- Altis: overhaul to military locations: defenses added, patrol routes improved
- Altis: small village Sfaka added to peninsula below Therisa
- Added Beketov, Staszow and gm_weferlingen_summer (@panda)
- Added Tembelan (@MatrikSky)