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@github-actions github-actions released this 12 Oct 23:32
· 313 commits to master since this release
0efe56a

#Significant changes

  • Loot generation for cargo boxes and vehicles has been rewritten to give more realistic weapon distribution. There are no more insane amounts of weapons in vehicles waiting to be stolen. Loot amount is not final, please use the loot scaling settings if you like.

#Fixes

  • Fixed rare main thread crash related to vehicle group spawning
  • Fixed: friendly infantry was not able to use vehicles attached to friendly locations
  • Fixed: cargo boxes were often spawning in buildings at military locations
  • Fixed: patrol route markup soldiers not being deleted at Livonia
  • Fixed: exploit allowing player to restore gear if he disconnects while being unconscious
  • Fixed: scheduled reinforcements were not terminated if destination garrison was destroyed
  • Fixed: building objects at locations did not increase infantry capacity beyond hardcoded maximum value

#New options

  • Added option to disable player markers on the map (Addon options -> Vindicta -> Difficulty -> Allow player markers).

#Factions

  • Lots of mixed factions for standard Arma by @Jasperdoit:
    NATO+AAF, NATO+CSAT, AAF+CSAT
  • NATO Woodland faction by @Jasperdoit

#Maps

#Localizations

  • Added simplified Chinese localization by @=O.W.L.S=Nercon

#Tweaks

  • Increased garbage collector body removal time
  • Commander AI scoring changes: more helicopter usage, less priority to city capture
  • "Reinforce" AI order renamed to "Reinforce / occupy", hopefully making it less confusing.
  • Faction initialization in the log is more verbose for now, in case we need to debug issues with the new loot generation code.

#Mod compatibility