Skip to content

Releases: Sparker95/Vindicta

0.47

06 Aug 05:19
Compare
Choose a tag to compare
  • Fixed: enemies do not want to capture cities under rebel influence
  • Tweak: unarmed vehicle drivers will now dismount when being attacked
  • Minor AI bug fixes

0.45

19 May 20:04
24f04d9
Compare
Choose a tag to compare

Fixes

  • Camp buildings not being movable/interactable after placing (the placed buildings will not be fixed, but new ones will be)

0.44

18 May 22:05
7546e8b
Compare
Choose a tag to compare

Re-release of 0.43 with hopefully the correct content this time.

Fixes

  • Crashes on Malden
  • Inconsistent damage applied to units
  • Minor fixes to Altis objects
  • Most objects in locations will be converted to simple objects -- they shouldn't be duplicated any more
  • Init screen and loading screen bugs fixed

0.43

18 May 19:15
Compare
Choose a tag to compare

Fixes

  • Crashes on Malden
  • Inconsistent damage applied to units
  • Minor fixes to Altis objects
  • Most objects in locations will be converted to simple objects -- they shouldn't be duplicated any more
  • Init screen and loading screen bugs fixed

0.42

05 May 15:26
65a835f
Compare
Choose a tag to compare

Fixes

  • Arsenal is indestructible
  • Spawning accuracy improved

Maps

Factions

0.41

03 May 15:20
Compare
Choose a tag to compare

Fixes

  • Medical tents not allowing healing
  • Single player freezing after save
  • Units spamming 'observe position'

0.40

02 May 10:59
Compare
Choose a tag to compare

Features

  • Civilian cars regenerate in cities (they won't run out)

Factions

  • WW2 factions no longer require broken mods (collection is updated, IFA Liberation and compatibility mods are removed)
  • WW2 factions do not spawn GMGs

Tweaks

  • Map zooms to spawn location
  • Build menu: added decoration items (benches, chairs, etc.)
  • Build menu: added small tents
  • Build menu: prices for walls tweaked (H-barrier is expensive, other walls are cheaper)
  • Build menu: big tent selection changed
  • Recruit menu: selection is not cleared when you press Recruit button
  • Vehicle lock is disabled for static weapons
  • Newly recruited fighters will spawn with more appropriate clothing

Fixes

  • Player side is forced to correct one at all times
  • Undercover monitor doesn't flicker between multiple states anymore
  • Spawn clothes are undercover (e.g. farmers outfit)
  • Spawn gear is filtered by DLC
  • Arma renegade system (becoming enemy due to actions) is disabled
  • Move actions not completing, but stopping nearby
  • Player loadouts from non default factions work on dedicated

0.39

26 Apr 20:11
Compare
Choose a tag to compare

Fixes

  • Added missing new maps
  • New objects on Altis are made simple objects to avoid duplication and improve perf (if you already saved since last patch you might see some duplication anyway)
  • Garrison move actions over short distances weren't completing sometimes, now they should
  • Build UI won't cause physics collisions before you place an item

0.38

26 Apr 11:27
Compare
Choose a tag to compare

Features

  • Civilian Factions: these determine the spawning of civilians, their vehicles, player load outs, and arsenal starting gear
  • Settings: various settings exposed in Configure > Addon Options (CBA settings), including AI skill, general difficulty, performance
  • Autosave: automatically save based on a few conditions (configure in Addon Options)
  • Autoload: automatically load the last save when the mission starts (configure in Addon Options)
  • Server suspend: on dedicated server the game will fully suspend when no players are on (toggle in Addon Options)
  • Skip time: a limited set of options to skip time (access in U menu)
  • Idle behavior: units will relax on chairs, in buildings, or at the shooting range when not otherwise busy

Tweaks

  • Improvements in AI attack and defend behavior
  • Civilian militants (in towns) will upgrade their gear automatically, and form groups, depending on the level of instability.
  • Civilian militants will sometimes inform player of local intel (not just locations), e.g. patrols and convoys that are scheduled to travel through the town.
  • Enemy vehicles are locked by default and must be unlocked with an action prior to entering
  • More varied player spawning loadouts, determined by civ factions -- occasionally includes primary weapons
  • Supply convoys will now have scheduled intermediate stops in towns on the way to their destination (check the intel for the schedule)
  • Changed amount of medical items in cargo boxes, NVGs, explosives and grenades are now also added to cargo boxes (if they are present in loadouts of faction)
  • Loading screen tweaks
  • Player respawn at camps no longer requires infantry capacity

Factions

  • 3CB BAF (@Jasperdoit)
  • APD Police (@MatrikSky)
  • CUP AFRF, CUP RUS Police, and CUP USMC (@panda)
  • CUP Civilians (@panda)
  • Gendarmarie Exp Police (Police units from the Gendarmarie Expansion addon) (@panda)
  • German Military and GSG9 factions (@Jasperdoit)
  • Global Mobilization (@panda)
  • RHS BW and Niarms (@Lazejun)
  • RHS-BW Trop (German Armed forces with American Vehicles), and RHS-BW-Niarms Trop (@Lazejun)
  • Updates for night combat (@Sebastian)
  • Vanilla LDF faction (@MatrikSky)
  • WW2 Civilians (@MatrikSky)
  • WW2 factions reworked to have fully custom loadouts (@MatrikSky)
  • WW2 Red Army and WW2 NKWD Police (@MatrikSky)

Fixes

  • Build rate can now be completely zeroed stopping constructions from degrading
  • Fixed error which made bots discover locations without seeing them, based on memory of vehicles spotted earlier
  • Fixed wrong infantry capacity numbers of large tents
  • Garrison and location objects are now processed unscheduled, should help with too long response time of various player actions (recruiting, claiming a location, building a camp, etc)
  • Large cargo crates are removed from police stations
  • meta.cpp file added, should resolve issues with connecting to server through launcher
  • Officers no longer assigned to locations other than outposts/bases/airfields
  • Various arsenal fixes from @jeroen Not

Map

  • Altis: overhaul to military locations: defenses added, patrol routes improved
  • Altis: small village Sfaka added to peninsula below Therisa
  • Added Beketov, Staszow and gm_weferlingen_summer (@panda)
  • Added Tembelan (@MatrikSky)

0.37

11 Mar 13:45
Compare
Choose a tag to compare
0.37 Pre-release
Pre-release

Fixes

  • Taking vehicles back to your camp will no longer reveal it to the enemy, if you have been unobserved for at least 60 seconds
  • Info will not be shown on locations it is not valid for (e.g. build progress on a roadblock)
  • Commander even more considerate of losses

Improvements

  • Camp radius extended to 100m