Features • Installation • How To Use As Mod User • How To Use As Mod Author • Resources • License
- INI Native — Designed as .ini with bunch of HLSL shaders, no .dll required
- Fully Dynamic — All Tile properties can be changed on the fly
- Expandible — Create your own CustomShaders to directly modify data arrays
- Highly Optimized — Aims to minimize performance footprint
- Robust — Stateless architecture isolates clients from each other
Download the latest release of TileGUI.zip and extract it to your \3dmigoto\ folder
Correct path to extracted TileGUI folder should look like:
\3dmigoto\Mods\BufferValues\TileGUI
Just install it if you have any mods requiring TileGUI. Framework won't do anything on its own.
Framework is currently in the early alpha-testing phase with no docs ready. Also, while current API is unlikely to change significantly, there's absolutely no guarantee that it'll be compatible with first modder-friendly release. I'd advice to wait for further announcements before jump into.
TileGUI is licensed under the GPLv3 License.