Releases: SpellholdStudios/DSotSC
Version 4.2
- better spell compatibility against SoD/EET, SR and IWDification
- fix primary character levels overwriting secondary classes
- fix Slythe weaponry
- substitute a TDD monster reference with vanilla one in the More encounters component
- add Project Infinity label support
- typo corrections
Version 4.1
Version 4.1 (by Roberciiik)
- Revised Polish version
- typo corrections
Version 4.0
Changes:
-Russian translation revised and completed by Arkie & p_zombie
-spell "Selune's Blessing" has correct name
-added PVRZ for EET
Version 3.2
Changes:
-medium sized portraits for NPCs fixed
-no more crashing areas (extraction of tis-files to override works now)
-deleted remnant characters of original game in areas (prisoners, female cook)
-bone golems use custom cre now (compatibility with VC's component "Improved Shadows and Shadow Dragon (by Vlad)")
-(EET) correct text character transformation for English version, as well (CúChoinneach's name and items should not crash the game)
-custom Priest Blane should use custom dialogue dsblane.dlg instead of switching to blane.dlg (by Roxanne)
Version 3.1
Changes:
-revised Italian version by ilot
-Holy Water works against undead
-Holy Water can also be bought in Temple of Helm in NBG
-removed patching of holy water into temple of Northern Citadel (NTotSC): NTotSC should be installed after DSotSC
-Bub Snikt + Concho* do no longer crash game (actually it was Conch*'s armor): colors fixed
-main component is checked by REQUIRE_COMPONENT instead of "MOD_IS_INSTALLED" as this does not deinstall the components automatically)
-(BGT) large portraits assigned correctly (medium size)
-all text tras in ANSI.
-corrected DSotSC area naming in unisono with the BP-BGT-Worldmap mod: DSC001 is "Wood of Sharp Teeth", DSC002 is "East Wood of Sharp Teeth", DSC004 is "Forest of Forgotten Souls", DSC010 is "Castle Daerthmac".
-Megan should open the door to Nashkel Manor House (is "DOOR4804" in BGT, too).
-spawning of higher level Bub Snikt no longer dependent on whether PC talked to Jeremy.
-changed "sir" to <PRO_SIRMAAM> in dsjeremy.tra.
-Skeezer Lumkin VI's personal helm has inventory icon of Balduran's Helm (as in v2)
-removed worldmap.tra from the charsetsNoConvertArray
-added dsotsc.ini with mod metadata for compatibility with ALIEN's Project Infinity
-revised item BAMs by Sam.:
-- Deleted extraneous sequences
-- Added missing but necessary sequences
-- Added missing shadows to item icons
-- Added EE compatibility
-- Ensured proper offsets of all frames
-- Hyper-compressed all BAMs (which includes a wide variety of other corrections and fixes)
-removed biffing