Skip to content

Releases: Spellhold-Studios/Edwin-Romance

Edwin Romance v4.0

04 Dec 19:58
Compare
Choose a tag to compare
  • The mod data folder was renamed from "Edwin" to "EdwinRomance" to match tp2 basename.
  • Added Infinity Auto Packager.

Version 3.2

28 Nov 08:26
ffb3f5e
Compare
Choose a tag to compare
  • Revision of Simplified Chinese Translation and translation of tflirts.tra, by evalcony

Version 3.1

20 Dec 09:25
18203a3
Compare
Choose a tag to compare
  • EET: Fixed path to translation for fatespirit summoning (install error fix).

Version 3.0

14 Oct 06:15
5b6609a
Compare
Choose a tag to compare
  • New component added: "Give Edwina a Portrait". This component is not dependent on the main romance component.
  • Edwin transform spells are no longer replaced but patched. Portrait change for Edwina is an own component.
  • BG1 portrait component no longer patches files with the BG1 portrait names, but just copies and renames them to the BGII file names.
  • Main romance component is no longer incompatible with "Female Edwina" of Ease of Use.
  • Patching of epilogue (ar6200.bcs) more stable, install should not fail.
  • EE: Edwin should not try to leave due to reputation if in active romance.
  • Anomen's romance will be set to broken in two specific instances where it was missing so it doesn't break others.
  • more support for Project Infinity: added globally unique LABELs, install order syntax.
  • Copying of BAMs unified for EE and oBGII.
  • Old portraits removed due to Copyright questions.
  • New portraits for main quest characters added.
  • tra line numbers in the setup.tra changed to prevent mixups with lines from game.tra.
  • Readme updated with new components' description etc.

Version 2.11

31 Jan 14:26
dcbe082
Compare
Choose a tag to compare

Changes:

  • PID flirts should not end abruptly but switch to PC's set dialogue as intended.
  • Removed the timer check from the LT trigger block (is already checked in initiation script block; morning after dialogues should not check timer).
  • Journal entries of Edwin's quest will be removed correctly (moved entries into game.tra and bundled them under one title for EE.)
  • compatibility with Ascension 2.0.8 (old comp code removed as it was no longer necessary).

Vrsion 2.10

03 Dec 19:16
0d5218a
Compare
Choose a tag to compare

Changes:

  • Fixed a script bug that would lead to skipping of LT 13.
  • Fixed a bug that would lead to EdwinRomanceActive being set 3 if romance set to committed.
  • Inserted cheat variable Global("EdwinIgnoreRomances","GLOBAL",0): if set to "1", other romances will be ignored and other romances will ignore Edwin romance.
  • Triggering of LTs more stable and frequent: rest dialogues will be triggered by "Interact(Myself)" to make them trigger instantly without Edwin first having to move to the PC; removed the check of nearby NEUTRAL game characters as it tends to prevent dialogues to trigger for most city areas, removed the MoveViewObject from rest talks.
  • Removed the drinking of an actual potion before the "drunk" rest talk (as it might lead to an inventory item being dropped unnoticed).
  • Interjections into Anomens' LTs recoded (using I_C_T for compatibility).
  • Renamed setup-edwinromance.ini to edwinromance.ini and added links.

Version 2.09

02 Dec 10:30
4895dab
Compare
Choose a tag to compare
  • Russian version completed, by Staylos.
  • Morning after drunk talk should fire after wakeup, independent of romance timer.

Version 2.08 (Beta 0.1)

13 Nov 15:15
5a444e4
Compare
Choose a tag to compare

Changes:

  • EET compatibility added.
  • Fixed mistyped "Myself" in redlich.baf.
  • (All BWPFixpack fixes integrated.)
  • Removed "Edwin sound fix" dialogue with True() trigger.
  • Added SUPPORT tag with link to the Edwin Romance forum.
  • Component "Edwin Flirts" will be deinstalled automatically if the main romance component is deinstalled.
  • added Inparty(), See(), CombatCounter(0), !See([ENEMY]), !StateCheck("Edwin",CD_STATE_NOTVALID) to script blocks where appropriate
  • added "romance kill" script blocks for Rasaad, Dorn, Hexxat's romances
  • removed redundant triggers from the dialogues
  • morning after dialogue: will fire directly after wakeup
  • PC should not have to sail to Brynnlaw immediately when talking to Aran if Edwin's quest is finished (fixed misplaced A_T_T)
  • optimized dialogue patching (no more REPLACE to EdwinJ and Degard.dlg)
  • tree of life and final solar talk interjection compatible (no more skipping of other NPCs, no accidental call of the original Edwin interjection in romance case)
  • no romance dialogues should be missed (romance dialogues scripted like Kulyok's "How to ensure your banters always run when you want them to"
  • compatibility with Imoen 4 Ever added
  • new lines translated by: Austin (Russian), angel_c4 (Chinese), Cykuta (Polish)
  • Polish, Russian, Chinese: English version for missing tra files added
  • Update to WeiDU v246.