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Last PR for a while. Sends commands for autosplitting and tracking game time to a LiveSplit.Server component. Commands take the form of a string containing the name of the command to execute, followed by a carriage return and a line feed. Commands are sent over a non-blocking TCP socket. When the LiveSplit.Server component is unavailable, this will fail very gracefully (the calls to
:connect
and:send
will just do nothing). Interferes with basically zero code from the original game.autosplitter.mp4