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Fix crash in StelTexture destructor on exit
On deletion of StelApp StelTextureMgr is deleted, after which some instances of StelTexture are deleted. But StelTexture destructor logs VRAM usage via StelTextureMgr, accessing a no longer existing object. This commit turns the nonstatic raw pointer to texture manager into a static weak pointer (QPointer), so that it was possible to check whether texture manager still exists before trying to access it. Making it static is supposed to prevent useless copying of this smart pointer while the texture manager is effectively a singleton. Fixes #3427
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