- "Level" terminology has been changed to "Gravity" to accurately describe its purpose.
- A gravity level of 0 specially denotes no gravity.
- Initial Hold System and Initial Rotation System implemented.
- Ocular RS: Added special 180° rotations (notably S/Z, L/J).
- Experimental tetromino color scheme added.
- (First scheme I felt was balanced; "good-looking enough" :)
- (Semi-hidden: locked tiles can use a different color scheme, but this must be manually set in the config file.)
- More tweaks and such.
Hope you enjoy playing and please report bugs =P