Save System is a framework to manage local and cloud saves. It provides simple interface to save files and configure cloud saves for Steam or Xbox and other platforms via extensions.
- Installation
- Getting Started
- Initialization
- [Creating Graphics Configuration](#creating- Graphics Configuration)
- Use case
You can also use the "Install from Git URL" option from Unity Package Manager to install the package.
https://github.com/Studio-23-xyz/com.studio23.ss2.settings.video.git#upm
Create An Empty GameObject and attach the VideoSettingsManager MonoBehaviour to it. Add Display Controller MonoBehaviour and Graphics Controller MonoBehaviour to that GameObject. Must have volume component attached to any gameobject and proper tag "GlobalVolume" to that gameobject for this package to work properly.
Graphics Configuration is used to define which render pipeline will be used for video settings. Example : URP, HDRP Assign Graphics Configuration in the slot of VideoSettingsManager script's 'PostProcessConfiguration' slot.
To use this package properly you need to use either URP or HDRP Graphics Configuration.
Use VideoSettingsManager to access various function of this package.
using studio23.ss2.Settings.Video.Core;
public class YourGameManager : MonoBehaviour
{
private void UpdateResolution()
{
VideoSettingsManager.Instance.DisplayController.ChangeResolution(0);
}
}
That's it! You now have the basic information you need to use the Studio23.SS2.settings.video library in your Unity project. Explore the library's features and customize it according to your game's needs.