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Sleep Time Question #81

Answered by Su5eD
Adzeiros asked this question in Q&A
Aug 22, 2022 · 1 comments · 1 reply
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Hi, the simulation multiplier depends largely on the amount of ticking blocks/entities in the current level, but also on the host's hardware. The logic used to accelerate time ticks everything - including the world, block entities and players.

How acceleration works

The speed multiplier is adjusted according to the time it takes to run one accelerated tick, as configurated by the delta config option: if the elapsed time is lower than <delta> milliseconds the multiplier is increased and vice versa. By setting the default value of delta to 50 (ms), which is the time span of a single tick, we ensure multiplied ticking will not lag the world.
Unfortunately, due to Minecraft's single-threaded …

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@Adzeiros
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