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Test for continuity of results with direct shading #91

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merged 1 commit into from
Nov 7, 2019

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@anomam anomam commented Nov 7, 2019

Noticed that pvfactors before v1.3.0 had a small discontinuity in predictions when direct shading happened. This is probably due to the fact that ground shadow surfaces used to get merged together when direct shading happened, and some small error probably occurred there.

In pvfactors starting at v1.3.0, the results are more continuous (and there's a perfect match with previous versions when there's no direct shading), which indicates that it's probably more accurate.

--> Implement a test that takes a snapshot of that continuity, and which makes sure it's always conserved.

@anomam anomam self-assigned this Nov 7, 2019
@anomam anomam merged commit 4efe765 into master Nov 7, 2019
@anomam anomam deleted the direct_shading_continuity branch November 7, 2019 09:06
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