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Implemented naive Cineon tonemapping #64

Implemented naive Cineon tonemapping

Implemented naive Cineon tonemapping #64

Triggered via push August 3, 2024 21:40
Status Failure
Total duration 51m 44s
Artifacts

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
31s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
5m 6s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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Annotations

41 errors and 2 warnings
🍏 iOS / Template (target=template_release)
Process completed with exit code 2.
🍎 macOS / Template (target=template_release)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes): drivers/d3d12/rendering_device_driver_d3d12.h#L146
'RenderingDeviceDriverD3D12::MiscFeaturesSupport': 'struct' type redefinition
🏁 Windows / Editor (target=editor, tests=yes): drivers/d3d12/rendering_device_driver_d3d12.h#L165
'RenderingDeviceDriverD3D12::misc_features_support' uses undefined struct 'RenderingDeviceDriverD3D12::MiscFeaturesSupport'
🏁 Windows / Editor (target=editor, tests=yes): drivers/d3d12/rendering_device_driver_d3d12.h#L166
'mesh_shader_capabilities': unknown override specifier
🏁 Windows / Editor (target=editor, tests=yes): drivers/d3d12/rendering_device_driver_d3d12.h#L166
missing type specifier - int assumed. Note: C++ does not support default-int
🏁 Windows / Editor (target=editor, tests=yes): drivers/d3d12/rendering_device_driver_d3d12.h#L167
'RenderingDeviceDriverD3D12::misc_features_support' uses undefined struct 'RenderingDeviceDriverD3D12::MiscFeaturesSupport'
🏁 Windows / Editor (target=editor, tests=yes): drivers/d3d12/rendering_device_driver_d3d12.h#L167
'int RenderingDeviceDriverD3D12::misc_features_support': redefinition
🏁 Windows / Editor (target=editor, tests=yes): drivers/d3d12/rendering_device_driver_d3d12.h#L168
'mesh_shader_capabilities': unknown override specifier
🏁 Windows / Editor (target=editor, tests=yes): drivers/d3d12/rendering_device_driver_d3d12.h#L168
missing type specifier - int assumed. Note: C++ does not support default-int
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
Process completed with exit code 2.
🌐 Web / Template w/o threads (target=template_release, threads=no)
Process completed with exit code 2.
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release): drivers/d3d12/rendering_device_driver_d3d12.h#L146
'RenderingDeviceDriverD3D12::MiscFeaturesSupport': 'struct' type redefinition
🏁 Windows / Template (target=template_release): drivers/d3d12/rendering_device_driver_d3d12.h#L165
'RenderingDeviceDriverD3D12::misc_features_support' uses undefined struct 'RenderingDeviceDriverD3D12::MiscFeaturesSupport'
🏁 Windows / Template (target=template_release): drivers/d3d12/rendering_device_driver_d3d12.h#L166
'mesh_shader_capabilities': unknown override specifier
🏁 Windows / Template (target=template_release): drivers/d3d12/rendering_device_driver_d3d12.h#L166
missing type specifier - int assumed. Note: C++ does not support default-int
🏁 Windows / Template (target=template_release): drivers/d3d12/rendering_device_driver_d3d12.h#L167
'RenderingDeviceDriverD3D12::misc_features_support' uses undefined struct 'RenderingDeviceDriverD3D12::MiscFeaturesSupport'
🏁 Windows / Template (target=template_release): drivers/d3d12/rendering_device_driver_d3d12.h#L167
'int RenderingDeviceDriverD3D12::misc_features_support': redefinition
🏁 Windows / Template (target=template_release): drivers/d3d12/rendering_device_driver_d3d12.h#L168
'mesh_shader_capabilities': unknown override specifier
🏁 Windows / Template (target=template_release): drivers/d3d12/rendering_device_driver_d3d12.h#L168
missing type specifier - int assumed. Note: C++ does not support default-int
🏁 Windows / Template (target=template_release)
Process completed with exit code 2.
🤖 Android / Template arm32 (target=template_release, arch=arm32)
Process completed with exit code 2.
🤖 Android / Template arm64 (target=template_release, arch=arm64)
Process completed with exit code 2.
🤖 Android / Editor (target=editor)
Process completed with exit code 2.
🐧 Linux / Minimal template (target=template_release, everything disabled)
Process completed with exit code 2.
🐧 Linux / Template w/ Mono (target=template_release): scene/3d/lightmap_gi.cpp#L975
variable 'effective_bake_quality' set but not used [-Werror=unused-but-set-variable]
🐧 Linux / Template w/ Mono (target=template_release): scene/3d/lightmap_gi.cpp#L976
variable 'effective_bounces' set but not used [-Werror=unused-but-set-variable]
🐧 Linux / Template w/ Mono (target=template_release)
Process completed with exit code 2.
🐧 Linux / Editor w/ Mono (target=editor): scene/3d/lightmap_gi.cpp#L975
variable 'effective_bake_quality' set but not used [-Werror=unused-but-set-variable]
🐧 Linux / Editor w/ Mono (target=editor): scene/3d/lightmap_gi.cpp#L976
variable 'effective_bounces' set but not used [-Werror=unused-but-set-variable]
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.