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Index by base classes in GameObjectManager::m_objects_by_type_index (#…
…2991) * Index intermediate classes of GameObjects This allows for much more efficient implementations of GameObjectManager's get_object_count and get_objects_by_type. Now, for example, counting all BadGuy objects does not require scanning through all the unrelated objects. * Simplify GameObjectIterator<T> Now it is only used on vectors containing only objects with T as a base class.
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