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Updated Badguys (WIP) #1327
Updated Badguys (WIP) #1327
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8 frame walk cycles for Snowball and Iceblock as well as stronger outlines to make them more distinguishable.
The animation did alzter i like it drawing |
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There's only one "new" spiky walk cycle. The old version I posted on the SuperTux Discord was deemed not good enough so I made a better one. |
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@Alzter: Would it be okay for you when I merge this first batch of reworked badguys to master? |
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I like these animations. However, I recommend the three different colored bombs and the jumpy should be redone first. Otherwise I think this looks great!
@Rusty-Box, that's exactly what I was thinking! |
Wow, it's merged? Awesome! Enemies I think need changing some time in the future: Other enemies to redo in future: Crystallo, Walking Leaf, etc |
@Alzter I personally think in their sleeping sprite spiky's eyes should not be visible. Maybe it is just me but the way it looks here looks really weird |
Note that the old spiky-sprites are still in use, as not everyone was satisfied with them. But for the other badguys it was about time, I thought. |
8 frame walk cycles for Snowball and Iceblock as well as stronger outlines to make them more distinguishable.
Previews:
TO-DO: Enemy variants