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Add Circular Pathed Platforms #1467

Merged
merged 8 commits into from
Jul 20, 2020
Merged

Add Circular Pathed Platforms #1467

merged 8 commits into from
Jul 20, 2020

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weluvgoatz
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This adds circular-pathed platforms to the game.

Yes, they do follow the same behavior as flames, moving around in a circle. You can set the radius and speed of their movement as well as a delay for when they begin moving. You can also change the sprite.

They could possibly be introduced in the ice bridge levels in Icy Island because 1) Those levels introduce no new mechanics and 2) They could "foreshadow" the introduction of the flames by introducing a docile/helpful variant and then showing you the enemy version of it.

This was quite simple of an object to add. Please test and review, and hopefully this will get merged once it looks all good.

@serano01
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Looks good.

src/object/circleplatform.cpp Outdated Show resolved Hide resolved
data/images/engine/editor/objects.stoi Outdated Show resolved Hide resolved
@weluvgoatz
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I updated the pull request by updating with your suggestions and requirements @Zwatotem, but I don't understand your problems with the indentation seen as I cannot see the problems you are talking about.

@weluvgoatz weluvgoatz merged commit 70f01c2 into master Jul 20, 2020
tux314159 pushed a commit to tux314159/supertux that referenced this pull request Jul 31, 2020
* Add circular platforms [ci skip]

* update objects file [ci skip]

* Add to gameobjectfactory

* Add files via upload

* Update objects.stoi

[ci skip]

* quality de la code [ci skip]

* Update objects.stoi

[ci skip]

* Replaced tabs with spaces

Co-authored-by: Zwatotem <zwatotem@gmail.com>
@mrkubax10 mrkubax10 deleted the circle branch August 18, 2023 18:00
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3 participants