Fix segfault when quitting a level while grabbing #1758
Merged
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Fixes #1739
Reproduction steps:
Jump on Mr ice block, grab, and abort level while grabbing. Segfaults
As explained in the issue, the player is destroyed before the grab listener. I believe it segfaults here:
supertux/src/supertux/game_object.cpp
Lines 54 to 56 in 1df160f
when the grab listener (associated with the now-destroyed player) does something.
By ungrabbing in the player destructor, we also remove this listener and avoid this issue. Let me know if this seems correct, thanks