Skip to content
forked from CodySchrank/MTT

Converts C# DTOs to Typescript Interfaces using MSBuild Tasks.

License

Notifications You must be signed in to change notification settings

SwannedLakee/MTT

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

C# DTOs to Typescript Interfaces

MTT generates TypeScript interfaces from .NET DTOs. It implements most major features of the current TypeScript specification. This utility could be preferred over some others as it is completely independent of your IDE or workflow, because it uses a MSBUILD task and converts the code directly from the source. This means its great for .Net Core and VS Code.

Install

Using dotnet CLI:

dotnet add package MTT

dotnet restore

Then in .csproj add a Target.

Options

WorkingDirectory is the input directory of the c# dtos (seperate multiple directories with ';')

ConvertDirectory is the output directory of the ts interfaces

AutoGeneratedTag (default true) show "/* Auto Generated */" at the top of every file. If set to false then no tags are generated

EnumValues (default int enums) if set to Strings, generates typescript string enums

PathStyle (default is folders stay the same and files become camelCase) if set to Kebab, changes the file and directory names to kebab-case.

PropertyStyle (default is CamelCase) if set to PascalCase, changes the properties to PascalCase.

Example

.csproj

<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <TargetFramework>netcoreapp3.1</TargetFramework>
  </PropertyGroup>

  <ItemGroup>
    <PackageReference Include="MTT" Version="0.7.2"/>
  </ItemGroup>

  <Target Name="Convert" BeforeTargets="PrepareForBuild">
    <ConvertMain WorkingDirectory="Resources/" ConvertDirectory="models/"/>
  </Target>

</Project>

Vehicle.cs

using System.Collections.Generic;
using Example.Resources.Parts;
using Example.Resources.Parts.Unit;

namespace Example.Resources.Vehicles
{
    public abstract class Vehicle : Entity 
    {
        public int Year { get; set; }
        public string Make { get; set; }
        public string Model { get; set; }
        public int? Mileage;
        public Dictionary<string, Units> Options { get; set; }
        public VehicleState Condition { get; set; }  // this is an enum of type int
        public virtual ICollection<Part> Parts { get; set; }
        public IList<Part> SpareParts { get; set; } = new List<Part>();
    }
}

vehicle.ts

/* Auto Generated */

import { Entity } from "./../entity";
import { Units } from "./../Parts/Unit/units";
import { VehicleState } from "./vehicleState";
import { Part } from "./../Parts/part";

export interface Vehicle extends Entity {
    year: number;
    make: string;
    model: string;
    mileage?: number;
    options: Partial<Record<string, Units>>;
    condition: VehicleState;
    parts: Part[];
    spareParts: Part[];
}

Types

It correctly converts the following C# types to the equivalent typescript:

  • bool
  • byte
  • decimal
  • double
  • float
  • int
  • uint
  • long
  • sbyte
  • short
  • string
  • ulong
  • ushort
  • Boolean
  • Byte
  • Char
  • DateTime
  • Decimal
  • Double
  • Int16
  • Int32
  • Int64
  • SByte
  • UInt16
  • UInt32
  • UInt64
  • Array
  • Collection
  • Enumerbale
  • IEnumerable
  • ICollection
  • IList
  • Enum
  • Optional
  • virtual
  • abstract
  • Dictionary
  • IDictionary
  • Guid

Notes

If a Convert Directory is supplied, it will be deleted everytime script is ran and will be remade

Comments like // are ignored in c# files. Comments like /* */ could cause undefined behavior.

Follows the case and naming conventions of each language by default. However this behavior can be modified with the options.

Thanks to natemcmaster this project really helped me out!

About

Converts C# DTOs to Typescript Interfaces using MSBuild Tasks.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C# 97.4%
  • Shell 1.6%
  • PowerShell 1.0%