This repository has been archived by the owner on Oct 11, 2024. It is now read-only.
Releases: SysRay/psOff_public
Releases · SysRay/psOff_public
v.0.5
What's Changed
- libSceSaveData things by @igor725 in #52
- libSceSharePlay initial implementation by @TylerJaacks in #51
- Another libSceSaveData thing by @igor725 in #54
- Implement ioctl+fcntl IFile functions by @igor725 in #56
- Do not close the emulator if message box failed by @igor725 in #58
- Implement some deprecated SaveData API by @igor725 in #59
- Stub libSceVrTracker + Cleanup + libSceNgs2 things by @igor725 in #60
- Move zlib by @SysRay in #62
- Some libScePngDec by @igor725 in #63
- Some libSceNet functions by @igor725 in #64
- Implementation attempt: sceNetEpoll things by @igor725 in #65
- Gamereport by @igor725 in #66
- Work by @SysRay in #67
- Some functions to get the original libSceNgs2 wroking by @igor725 in #68
- Remember window position and size by @igor725 in #70
- Fix libScePngDec implementation by @igor725 in #71
- Gamereport request by @igor725 in #72
- Unit tests action by @igor725 in #74
- Rework GameReport a bit by @igor725 in #75
- Stub sceRazorIsLoaded by @igor725 in #76
- Fix /dev/random creation by @igor725 in #77
- Fixes by @igor725 in #78
- Move initialization of /dev/zero and /dev/null, meet POSIX standard by @minecraft8997 in #79
- NpToolkit2, NpParty, Voice stubs by @igor725 in #80
- Fix deps for core + config_emu|pthread|appcontent things by @igor725 in #81
- libSceNet| Resolver by @igor725 in #82
- GameReport| Locales by @igor725 in #83
- Work -> feature by @SysRay in #85
- Stubs and functions by @igor725 in #86
- More translations for GameReport by @igor725 in #84
- Proper multiple display support by @igor725 in #88
- Stub some funcs by @igor725 in #89
- Moved third_party to new repo by @SysRay in #91
- Symbol stubs by @kr1spy2115 in #90
- Savedata backups by @igor725 in #87
- Format inplace by @igor725 in #92
- videout| fix image handling race condition by @SysRay in #94
- Fromat inplace fix by @igor725 in #93
- Let ffmpeg decide by @igor725 in #95
- add emulator version by @SysRay in #97
- Autofill emulator version in game report by @igor725 in #98
- Work by @SysRay in #99
- libSceGameLiveStreamingSetMaxBitrate + libSceUsbd symbols by @Ordinary205 in #101
- Cleanup + Json things by @igor725 in #100
- Update window title by @igor725 in #102
- Discord release notifier by @igor725 in #103
- Fix vsync description + ngs2 things by @igor725 in #106
- Multiple Symbols by @Ordinary205 in #105
- Revert audio change by @igor725 in #108
- work -> features by @SysRay in #109
- libSceVoice Symbols by @Ordinary205 in #110
- Multiple Symbols (Part 2) by @Ordinary205 in #112
- Wiki thing by @igor725 in #55
- libSceHttp early implementation by @minecraft8997 in #104
- Fix wiki action by @igor725 in #113
- Some libc missing syms by @igor725 in #114
- Moving net code to core by @igor725 in #111
- Multiple gamepads support by @igor725 in #115
- Some config range checks and wiki update by @igor725 in #116
- Multiple stubs and implementations by @igor725 in #117
- Toggle fullscreen keybind by @igor725 in #118
- Minor libSceUlt research by @igor725 in #119
- Work by @SysRay in #121
- More stubs, libc implementations and scePadOpen fix by @igor725 in #120
- Multiple Symbols (Part 3) by @Ordinary205 in #122
- Fix all kinds of bugs across libScePad by @igor725 in #124
- Add json validation schemas to config files by @igor725 in #123
- Error codes cleanup + more scePad fixes by @igor725 in #125
- Update wiki info and json schemas by @igor725 in #126
- Ngs2 things again by @igor725 in #128
- Handle ps_regs==nullptr case by @igor725 in #127
- Custom verbosity level for each logging module by @igor725 in #129
- Work by @SysRay in #130
- libScePad and libScePthread fixes + some stubs by @igor725 in #131
- Work by @SysRay in #133
- render| v.0.5-nightly_27.04.24 by @SysRay in #134
- Get rid of pad's backend aliases by @igor725 in #132
- Fix OpenFile formatting by @igor725 in #135
- Fix other strings too by @igor725 in #136
- move runtime + main to public by @SysRay in #137
- Fix renderer version displaying by @igor725 in #138
- fix vulkan limits by @SysRay in #139
- MemoryManager + Missing Symbols fix by @SysRay in #140
- small fixes by @SysRay in #141
- vulkanSetup fixes, + exception(more infos) by @SysRay in #143
- Stubs again by @igor725 in #142
- fix exception handling by @SysRay in #144
- libScePngEnc implementation by @igor725 in #146
- Correct libSceAudioOut behavior by @igor725 in #145
- Multiple Symbols (Part 4) by @Ordinary205 in #148
- Fix gmtime_s stack corruption and distorted FLOAT_8CH sound by @igor725 in #147
- sceNpSignaling library stub and log fix by @kr1spy2115 in #150
- work -> features by @SysRay in #151
- fix imgui resize crash by @SysRay in #152
- Trophies system by @igor725 in #149
- Rework hotkey handling + cleanup by @igor725 in #153
- Fix unused iterator by @igor725 in #154
- Set of logarithm funcs + config fix by @igor725 in #156
- Trophies list by @igor725 in #155
- Add symbol names and paths to stacktrace by @igor725 in #157
- Disable IO vbuffer by @igor725 in #158
- Missing symbols and minor fixes by @igor725 in #159
- Work by @SysRay in #160
- Fix sampling rate for ngs2 sound by @igor725 in #161
- Multiple Symbols (Part 5) by @Ordinary205 in https://github.com/SysRay/p...
v.0.4-beta: Merge pull request #50 from SysRay/features
NVIDIA users still have graphic issues, especially with the now supported tomb raider remaster
Fixes are planned for the next release.
initial/preview
- Moved to SDL2 (Audio, Gamepad, Video)
- Thread Local Storage fixes.
- minor fixes
- more project setup
Moving to a newer version of clang broke pthread_exit(). If called, "Currently not supported, exit ..." is printed out.
initial/preview, moved all modules to public
Emulator.exe now contains the runtime and rendering part only.
Runs some simple games like Worms W.M.D, Sonic Mania Plus or Blackhole.
initial/preview
Update readme.md + add example images + mention traces +cleaning