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TEParsons
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theme: | ||
name: null | ||
custom_dir: '../torillic' | ||
features: | ||
- navigation.pathnavigation | ||
site_name: Torillic MkDocs Example Wiki | ||
docs_dir: src | ||
nav: | ||
- Home: index.md | ||
- Geese: geese/index.md | ||
exclude_docs: | | ||
desktop.ini |
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# Asparagoose | ||
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![Asparagoose](asparagoose.png) | ||
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> | STR | CON | DEX | INT | WIS | CHA | | ||
> | ---- | ---- | ---- | ---- | ---- | ---- | | ||
> | -1 | +0 | +0 | -4 | +1 | +1 | | ||
> | 8 | 10 | 10 | 3 | 13 | 13 | | ||
> | ||
> **Health** 24 | ||
> **Armour Class** 12 | ||
> **Speed** 40ft. (40ft. swim, 60ft. fly) | ||
> **Proficiencies** Nature +4, Medicine +2 | ||
#### Abilities | ||
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**Hold Breath.** You can hold your breath for 10 minutes while underwater. | ||
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#### Actions | ||
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**Beak.** *Melee Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1d6 + 2 piercing damage. | ||
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**Vine Whip.** *Melee Spell Attack:* +3 to hit, reach 10ft., one target. *Hit:* 1d6 piercing damage, pull the creature up to 10ft. closer to you. | ||
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**Entangle.** *Area Spell Attack:* Grasping weeds and vines sprout from the ground in a 20-foot square. The ground in the area is now difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be [restrained](https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Restrained), only able to free themselves by using their action to make a Strength check (DC13). | ||
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#### Bonus Actions | ||
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**Honk.** *Special Action (3 charges / short rest):* You emit a honk at one creature within range. If the target can hear you, it must succeed on a Wisdom saving throw (DC13) or it will have disadvantage on the next ability check it makes before the end of its next turn. |
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# Knife Goose | ||
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![Knife Goose](knife goose.png) | ||
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> | STR | CON | DEX | INT | WIS | CHA | | ||
> | ---- | ---- | ---- | ---- | ---- | ---- | | ||
> | +2 | +0 | +0 | -3 | -1 | +0 | | ||
> | 14 | 11 | 11 | 4 | -8 | 10 | | ||
> | ||
> **Health** 28 | ||
> **Armour Class** 12 | ||
> **Speed** 25ft. (25ft. swim, 40ft. fly) | ||
> **Proficiencies** Intimidation +4, Athletics +2 | ||
#### Abilities | ||
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**Fearless Fowl.** You have advantage on saving throws against being frightened. | ||
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**Hold Breath.** You can hold your breath for 10 minutes while underwater. | ||
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**Savage Attacker.** *(1 / Short Rest).* When you roll damage for a melee weapon attack, you can reroll the attack's damage dice and use either total. | ||
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#### Actions | ||
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**Beak.** *Melee Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1d6 + 2 piercing damage. | ||
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**Knife.** *Melee Weapon Attack*: +4 to hit, reach 5ft., one target. *Hit:* 1d6 slashing damage. | ||
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#### Bonus Actions | ||
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**Honk.** *Special Action (3 / short rest):* You emit a honk at one creature within range. If the target can hear you, it must succeed on a Wisdom saving throw (DC 14) or it will have disadvantage on the next ability check it makes before the end of its next turn. |
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# LGooseBT | ||
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![LGooseBT](LGooseBT.png) | ||
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> | STR | CON | DEX | INT | WIS | CHA | | ||
> | ---- | ---- | ---- | ---- | ---- | ---- | | ||
> | -1 | +0 | +1 | -4 | -1 | +2 | | ||
> | 9 | 10 | 12 | 3 | 9 | 14 | | ||
> | ||
> **Health** 20 | ||
> **Armour Class** 12 | ||
> **Speed** 40ft. (40ft. swim, 60ft. fly) | ||
> **Proficiencies** Performance +4, Persuasion +2 | ||
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#### Abilities | ||
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**Hold Breath.** You can hold your breath for 10 minutes while underwater. | ||
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#### Actions | ||
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**Beak.** *Melee Attack:* +1 to hit, reach 5 ft., one target. *Hit:* 1d6 + 2 piercing damage. | ||
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#### Bonus Actions | ||
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**Honk.** *Special Action (3 / short rest):* You emit a honk at one creature within range. If the target can hear you, it must succeed on a Wisdom saving throw (DC14) or it will have disadvantage on the next ability check it makes before the end of its next turn. | ||
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**Yass.** *Support Action (2 / short rest):* Use your slay queen yass hunty vibes to give an ally [bardic inspiration](https://www.dndbeyond.com/classes/bard#BardicInspiration-75). |
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# Moose Goose | ||
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![Moose Goose](moose goose.png) | ||
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> | STR | CON | DEX | INT | WIS | CHA | | ||
> | ---- | ---- | ---- | ---- | ---- | ---- | | ||
> | +1 | +2 | +0 | -4 | -1 | +0 | | ||
> | 12 | 14 | 10 | 3 | 8 | 10 | | ||
> | ||
> **Health** 38 | ||
> **Armour Class** 13 | ||
> **Speed** 40ft. (40ft. swim, 60ft. fly) | ||
> **Proficiencies** Athletics +4, Intimidation +2 | ||
#### Abilities | ||
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**Hold Breath.** You can hold your breath for 10 minutes while underwater. | ||
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#### Actions | ||
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**Beak.** *Melee Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 1d6 + 2 piercing damage. | ||
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**Headbutt.** *Melee Attack:* +4 to hit, reach 5ft., one target. *Hit:* 1d8 + 2 bludgeoning damage. *Miss:* You are [stunned](https://www.dndbeyond.com/sources/basic-rules/appendix-a-conditions#Stunned) until the end of your next turn. | ||
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#### Bonus Actions | ||
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**Honk.** *Special Action (3 / short rest):* You emit a honk at one creature within range. If the target can hear you, it must succeed on a Wisdom saving throw (DC12) or it will have disadvantage on the next ability check it makes before the end of its next turn. | ||
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#### Reactions | ||
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- [ ] **Endurance.** When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. |
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# Pond Goose | ||
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![Pond Goose](pond goose.png) | ||
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> | STR | CON | DEX | INT | WIS | CHA | | ||
> | ---- | ---- | ---- | ---- | ---- | ---- | | ||
> | +0 | +0 | +2 | -4 | +0 | +0 | | ||
> | 11 | 10 | 14 | 3 | 9 | 10 | | ||
> | ||
> **Health** 21 | ||
> **Armour Class** 12 | ||
> **Speed** 40ft. (40ft. swim, 60ft. fly) | ||
> **Proficiencies** Sleight of Hand +4, Stealth +2 | ||
#### Abilities | ||
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**Hold Breath.** You can hold your breath for 10 minutes while underwater. | ||
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#### Actions | ||
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**Beak.** *Melee Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 1d6 + 2 piercing damage. | ||
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**Thieving Pecks.** The target creature must succeed on a Dexterity saving throw (DC12). On a failure, the target takes 1d6 piercing damage and you successfully steal the item. On a successful save, the target takes half as much damage and you don't steal the item. | ||
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#### Bonus Actions | ||
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**Honk.** *Special Action (3 / short rest):* You emit a honk at one creature within range. If the target can hear you, it must succeed on a Wisdom saving throw (DC10) or it will have disadvantage on the next ability check it makes before the end of its next turn. |
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@import url("torillic/torillic.css"); | ||
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body { | ||
padding: 0; | ||
margin: 0; | ||
} | ||
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.torillic-background { | ||
padding: 4rem; | ||
} | ||
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This file will be replaced by the base Torillic folder when the theme is built (by running `utils/build.py`). | ||
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If you've checked out the `main` branch from GitHub, you can either build Torillic or switch to the `release` branch which is already built. |
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<!DOCTYPE html> | ||
<html> | ||
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<head> | ||
<title>{% if page.title %}{{ page.title }} - {% endif %}{{ config.site_name }}</title> | ||
<link href="{{ 'css/torillic.css'|url }}" rel="stylesheet"> | ||
{%- for path in config.extra_css %} | ||
<link href="{{ path | url }}" rel="stylesheet"> | ||
{%- endfor %} | ||
</head> | ||
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<body class="torillic-background"> | ||
<header class="torillic-header"> | ||
<h1>{{ config.site_name }}</h1> | ||
<nav> | ||
{% for nav_item in nav %} | ||
{% if nav_item.children %} | ||
<li>{{ nav_item.title }} | ||
<ul> | ||
{% for nav_item in nav_item.children %} | ||
<li class="{% if nav_item.active %}current{% endif %}"> | ||
<a href="{{ nav_item.url|url }}">{{ nav_item.title }}</a> | ||
</li> | ||
{% endfor %} | ||
</ul> | ||
</li> | ||
{% else %} | ||
<a class="{% if nav_item.active %}current{% endif %}" href="{{ nav_item.url|url }}">{{nav_item.title }}</a> | ||
{% endif %} | ||
{% endfor %} | ||
</nav> | ||
</header> | ||
<main class="torillic-page"> | ||
{{ page.content }} | ||
</main> | ||
{%- for script in config.extra_javascript %} | ||
{{ script | script_tag }} | ||
{%- endfor %} | ||
</body> | ||
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</html> |