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If you die while in a resupply locker trigger volume, you will continue to get infinite resupply after respawning. This appears to be an issue with triggers in general when dying. Need to look into this further.
The text was updated successfully, but these errors were encountered:
PhysX does issue a trigger exit callback when actors are removed from the scene, but we ignore callbacks for deleted actors/nodes in our own code. This is causing the trigger exit callback to not be invoked when a player dies, disconnects, or any actor is deleted while inside a trigger volume. Need to figure out how to handle this scenario.
If you die while in a resupply locker trigger volume, you will continue to get infinite resupply after respawning. This appears to be an issue with triggers in general when dying. Need to look into this further.
The text was updated successfully, but these errors were encountered: