Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Infinite resupply locker bug #28

Open
lachbr opened this issue Aug 8, 2023 · 1 comment
Open

Infinite resupply locker bug #28

lachbr opened this issue Aug 8, 2023 · 1 comment
Labels
bug Something isn't working

Comments

@lachbr
Copy link
Member

lachbr commented Aug 8, 2023

If you die while in a resupply locker trigger volume, you will continue to get infinite resupply after respawning. This appears to be an issue with triggers in general when dying. Need to look into this further.

@lachbr lachbr converted this from a draft issue Aug 8, 2023
@lachbr lachbr added the bug Something isn't working label Aug 8, 2023
@lachbr
Copy link
Member Author

lachbr commented Aug 9, 2023

PhysX does issue a trigger exit callback when actors are removed from the scene, but we ignore callbacks for deleted actors/nodes in our own code. This is causing the trigger exit callback to not be invoked when a player dies, disconnects, or any actor is deleted while inside a trigger volume. Need to figure out how to handle this scenario.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
Status: Todo
Development

No branches or pull requests

1 participant