I'm a self-taught programmer with a decade of experience developing video games from top to bottom -- from high-level scripting to low-level game engine tools and systems, including graphics, networking, animation, and build pipelines.
Python, C++, and some others. Game development and graphics programming.
- St. Petersburg, FL, United States
Popular repositories Loading
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libpandabsp-compilers
libpandabsp-compilers PublicZoner's Half-Life Tools modified and upgraded for use in the Panda3D game engine
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keyvalue-parser
keyvalue-parser PublicSimple parser for Valve's KeyValue text files for the Panda3D game engine
C++
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sledge
sledge PublicForked from LogicAndTrick/sledge
An open source alternative to Valve's Hammer Editor for the Goldsource engine.
C#
52 contributions in the last year
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