Add CTakeDamageInfo natives to use with TakeDamage #48
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This PR adds natives for creating and applying custom CTakeDamageInfo parameters to entities using
CBaseEntity::TakeDamage()
. Plugins can use theGetGlobalDamageInfo
native to specify custom parameters for use in TakeDamage.CBaseEntity::TakeDamage
was used overCBaseEntity::OnTakeDamage
because it checks for damage filters and applies damage scaling before OnTakeDamage is called. In addition, not only is it used across the SDK, it's the recommended way of dealing damage to entities anyways. On the other hand,SDKHooks_OnTakeDamage
bypasses that and callsCBaseEntity::OnTakeDamage
directly.Some other miscellaneous changes:
CBaseEntity::TakeDamage
signature to gamedataCTakeDamageInfo
funcs from SDKCTakeDamageInfo.Set/AddDamageType
natives missing a parameter (reported by @Mikusch)CTakeDamageInfo
natives not returning immediately after erroring