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Hoegnison edited this page Jan 13, 2017 · 3 revisions

PvP or COOP?

Only PvP so far.

Will there be multiple maps for this?

The base mod will deliver AAS game modes for Stratis, Altis and Tanoa. Multiple for each island to be exact.

How to play AAW?

As of now, we're still half way through development, that's why public servers are not available yet. You can join our closed playtest on our Discord: https://discord.gg/vsCgWw5

Will there be modded versions?

No official modded versions are planned yet, though we'll provide mod support for AAW. AAW is meant to be a framework, which can be used with different client-side mods so communities can easily implement their favourite assets. In addition several mod teams have shown interest to support our mod by making a modded version of it. AAW + IFA3 / RHS / CUP is totally possible.

Is there a custom VoIP?

Not at the moment. Since we don't want players to install additional mods in order to play, we'll stick to vanilla VoIP. If we see it's inefficient we will consider writing a VoIP system by ourselves or make TFAR / ACRE versions of the mission.

Why should I consider AAW instead of TacBF?

TacBF is a great mod, we're big fans of it. Yet the performance and required mods to enjoy it don't allow a smooth experience.

A3 performance in other MP game modes is bad, is it better in AAW?

Definitely. It's worth mentioning that our framework is built on unscheduled environment, making the process a lot more efficient and less taxing on the client. Playtests have shown that a 30 player environment works exceptionally well and frames are very high at this point.

How can I contribute / make feature requests / share my concerns?

We're happy about any kind of constructive feedback and criticism. You can join us on our Discord to talk to us directly or open feature requests on our GitHub repository.

Many game modes use monetization for in-game benefits. Will AAW have that?

Our mission is licensed as APL-SA or Arma Public License Share Alike. This means that any kind of monetization is forbidden and adaptions have to be released under APL-SA as well. The server-side PBO itself is licensed under CC BY-NC-ND, which does not allow any kind of distribution if you changed or remixed anything of the code, as well as usage without crediting AAW or re-releasing under another license. We can shut down servers that do not follow these rules.

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