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sequences: be able to filter/restore some key presses
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borisfaure committed Nov 19, 2023
1 parent 99c9b98 commit 3085894
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Showing 2 changed files with 272 additions and 3 deletions.
6 changes: 5 additions & 1 deletion src/action.rs
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ use core::fmt::Debug;
/// The different types of actions we support for key sequences/macros
#[non_exhaustive]
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
pub enum SequenceEvent<K> {
pub enum SequenceEvent<K: 'static> {
/// No operation action: just do nothing (a placeholder).
NoOp,
/// A keypress/keydown
Expand All @@ -24,6 +24,10 @@ pub enum SequenceEvent<K> {
/// Cancels the running sequence and can be used to mark the end of a sequence
/// instead of using a number of Release() events
Complete,
/// If those keys are pressed, release them
Filter(&'static &'static [K]),
/// Restore keys if they were previously Filter-ed
Restore,
}

/// Behavior configuration of HoldTap.
Expand Down
269 changes: 267 additions & 2 deletions src/layout.rs
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,7 @@ pub use keyberon_macros::*;
use crate::action::{Action, HoldTapAction, HoldTapConfig, SequenceEvent};
use crate::key_code::KeyCode;
use arraydeque::ArrayDeque;
use core::convert::TryFrom;
use heapless::Vec;

use State::*;
Expand Down Expand Up @@ -326,7 +327,38 @@ impl<'a> Iterator for StackedIter<'a> {
}

#[derive(Debug, Copy, Clone)]
struct SequenceState<K: 'static> {
/// Enum to save a state that represents a key pressed
enum SavedKeyCodeState<K: 'static + Copy> {
/// Key pressed
NormalKey { keycode: K, coord: (u8, u8) },
/// Fake key event for sequences
FakeKey { keycode: K },
}

impl<T: 'static, K: 'static + Copy + Eq> From<SavedKeyCodeState<K>> for State<T, K> {
/// Convert a [`SavedKeyCodeState`] into a [`State`]
fn from(saved: SavedKeyCodeState<K>) -> Self {
match saved {
SavedKeyCodeState::NormalKey { keycode, coord } => Self::NormalKey { keycode, coord },
SavedKeyCodeState::FakeKey { keycode } => Self::FakeKey { keycode },
}
}
}

impl<T: 'static, K: 'static + Copy> TryFrom<State<T, K>> for SavedKeyCodeState<K> {
type Error = &'static str;
/// Try to convert a [`State`] into a [`SavedKeyCodeState`]
fn try_from(state: State<T, K>) -> Result<Self, Self::Error> {
match state {
NormalKey { keycode, coord } => Ok(Self::NormalKey { keycode, coord }),
FakeKey { keycode } => Ok(Self::FakeKey { keycode }),
_ => Err("Unsupported State conversion to SavedKeyCodeState"),
}
}
}

#[derive(Debug, Copy, Clone)]
struct SequenceState<K: 'static + Copy> {
/// Current event being processed
cur_event: Option<SequenceEvent<K>>,
/// Remaining events to process
Expand All @@ -335,6 +367,8 @@ struct SequenceState<K: 'static> {
delay: u32,
/// Keycode of a key that should be released at the next tick
tapped: Option<K>,
/// Keys filtered that can be restored later
to_restore: [Option<SavedKeyCodeState<K>>; 64],
}

impl<K: Copy> Default for SequenceState<K> {
Expand All @@ -344,6 +378,23 @@ impl<K: Copy> Default for SequenceState<K> {
remaining_events: &[],
delay: 0,
tapped: None,
to_restore: [None; 64],
}
}
}
impl<K: Copy> SequenceState<K> {
fn add_to_restore<T>(&mut self, s: State<T, K>) {
for e in self.to_restore.iter_mut() {
if e.is_none() {
match s {
NormalKey { .. } | FakeKey { .. } => {
let saved = SavedKeyCodeState::<K>::try_from(s);
*e = Some(saved.unwrap());
}
_ => {}
}
return;
}
}
}
}
Expand Down Expand Up @@ -517,7 +568,36 @@ impl<const C: usize, const R: usize, const L: usize, T: 'static, K: 'static + Co
seq.delay = duration - 1;
}
}
_ => {} // We'll never get here
Some(SequenceEvent::Filter(keys)) => {
self.states = self
.states
.iter()
.filter_map(|s| match s.keycode() {
Some(k) => {
if keys.contains(&k) {
seq.add_to_restore(*s);
None
} else {
Some(*s)
}
}
_ => Some(*s),
})
.collect()
}
Some(SequenceEvent::Restore) => seq
.to_restore
.iter()
.filter_map(|s| {
if let Some(saved) = s {
let _ = self.states.push((*saved).into());
}
None
})
.collect(),
_ => {
panic!("invalid sequence");
}
}
}
if !seq.remaining_events.is_empty() || seq.tapped.is_some() {
Expand Down Expand Up @@ -1645,4 +1725,189 @@ mod test {
// finished
assert_keys(&[], layout.keycodes());
}

#[test]
fn sequences_unshift() {
static LAYERS: Layers<8, 1, 1> = [[[
k(LShift),
k(RShift),
k(A),
k(B),
k(C),
Sequence(
&[
SequenceEvent::Press(A),
SequenceEvent::Release(A),
SequenceEvent::Press(RShift),
SequenceEvent::Press(B),
SequenceEvent::Release(B),
SequenceEvent::Release(RShift),
SequenceEvent::Press(C),
SequenceEvent::Release(C),
]
.as_slice(),
),
Sequence(
&[
SequenceEvent::Tap(A),
SequenceEvent::Press(RShift),
SequenceEvent::Tap(B),
SequenceEvent::Release(RShift),
SequenceEvent::Tap(C),
]
.as_slice(),
),
Sequence(
&[
SequenceEvent::Tap(A),
SequenceEvent::Filter(&[LShift, RShift].as_slice()),
SequenceEvent::Tap(B),
SequenceEvent::Restore,
SequenceEvent::Tap(C),
]
.as_slice(),
),
/* TODO: sequence with explicit Shift */
]]];
let mut layout = Layout::new(&LAYERS);

// Test a sequence that contains Shift
assert_eq!(CustomEvent::NoEvent, layout.tick());
assert_keys(&[], layout.keycodes());
layout.event(Press(0, 2)); // A
assert_eq!(CustomEvent::NoEvent, layout.tick());
assert_keys(&[A], layout.keycodes());
layout.event(Release(0, 2)); // A
assert_eq!(CustomEvent::NoEvent, layout.tick());
assert_keys(&[], layout.keycodes());
layout.event(Press(0, 1)); // RShift
assert_eq!(CustomEvent::NoEvent, layout.tick());
assert_keys(&[RShift], layout.keycodes());
layout.event(Press(0, 3)); // B
assert_eq!(CustomEvent::NoEvent, layout.tick());
assert_keys(&[B, RShift], layout.keycodes());
layout.event(Release(0, 3)); // B
assert_eq!(CustomEvent::NoEvent, layout.tick());
assert_keys(&[RShift], layout.keycodes());
layout.event(Release(0, 1)); // RShift
assert_eq!(CustomEvent::NoEvent, layout.tick());
assert_keys(&[], layout.keycodes());
layout.event(Press(0, 4)); // C
assert_eq!(CustomEvent::NoEvent, layout.tick());
assert_keys(&[C], layout.keycodes());
layout.event(Release(0, 4)); // C
assert_eq!(CustomEvent::NoEvent, layout.tick());
assert_keys(&[], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick());
assert_keys(&[], layout.keycodes());

// Test a sequence that contains Shift
layout.event(Press(0, 5));
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Sequence detected & added
assert_keys(&[], layout.keycodes());
layout.event(Release(0, 5));
assert_eq!(CustomEvent::NoEvent, layout.tick()); // To Process Press(A)
assert_keys(&[A], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Release(A)
assert_keys(&[], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Press(RShift)
assert_keys(&[RShift], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Press(B)
assert_keys(&[RShift, B], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Release(B)
assert_keys(&[RShift], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Release(RShift)
assert_keys(&[], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Tap(C)
assert_keys(&[C], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Release(C)
assert_keys(&[], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Sequence is
// finished
assert_keys(&[], layout.keycodes());

// Test a sequence that contains Shift with Tap
layout.event(Press(0, 6));
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Sequence detected & added
assert_keys(&[], layout.keycodes());
layout.event(Release(0, 6));
assert_eq!(CustomEvent::NoEvent, layout.tick()); // To Process Tap(A)
assert_keys(&[A], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Release(A)
assert_keys(&[], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Press(RShift)
assert_keys(&[RShift], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Tap(B)
assert_keys(&[RShift, B], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Release(B)
assert_keys(&[RShift], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Release(RShift)
assert_keys(&[], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Tap(C)
assert_keys(&[C], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Release(C)
assert_keys(&[], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Sequence is
// finished
assert_keys(&[], layout.keycodes());

// Test a sequence with Unshift/Restore while Shift has not been
// pressed
layout.event(Press(0, 7));
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Sequence detected & added
assert_keys(&[], layout.keycodes());
layout.event(Release(0, 7));
assert_eq!(CustomEvent::NoEvent, layout.tick()); // To Process Tap(A)
assert_keys(&[A], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Release(A)
assert_keys(&[], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Unshift
assert_keys(&[], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Tap(B)
assert_keys(&[B], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Release(B)
assert_keys(&[], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // RestoreShift
assert_keys(&[], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Tap(C)
assert_keys(&[C], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Release(C)
assert_keys(&[], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Sequence is
// finished
assert_keys(&[], layout.keycodes());

// Test a sequence with Unshift/Restore while RShift has been pressed

layout.event(Press(0, 1)); // RShift
assert_eq!(CustomEvent::NoEvent, layout.tick());
assert_keys(&[RShift], layout.keycodes());

layout.event(Press(0, 7));
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Sequence detected & added
assert_keys(&[RShift], layout.keycodes());
layout.event(Release(0, 7));
assert_eq!(CustomEvent::NoEvent, layout.tick()); // To Process Tap(A)
assert_keys(&[RShift, A], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Release(A)
assert_keys(&[RShift], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Unshift
assert_keys(&[], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Tap(B)
assert_keys(&[B], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Release(B)
assert_keys(&[], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // RestoreShift
assert_keys(&[RShift], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Tap(C)
assert_keys(&[RShift, C], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Release(C)
assert_keys(&[RShift], layout.keycodes());
assert_eq!(CustomEvent::NoEvent, layout.tick()); // Sequence is
// finished
assert_keys(&[RShift], layout.keycodes());
layout.event(Release(0, 1)); // RShift
assert_eq!(CustomEvent::NoEvent, layout.tick());
assert_keys(&[], layout.keycodes());
}
}

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